I like that style of gameplay where there are multiple factions and you can work with which ever one to be the victor of the war. Its very similar to Mercenaries in some ways. I also believe the next Far Cry needs to have a more serious and emotional tone/atmosphere as well as a psychopathic, sometimes goofy, and tragic villain similar to Vaas needs to be featured.Originally Posted by Newman_Oldman1 Go to original post
Never, in a million years should Ubi shove more contrived, and out of place RPG mechanics in to yet another franchise of theirs. It sucked big time in New Dawn, and is evident in the most deserving poor sales. Lackluster RPG elements are what ruined Assassin's Creed with the release of Origins and the farce that is Odyssey. As it stands, Ubi needs to return Far Cry to an Island Survival setting if they want to save this franchise from the brink of mediocrity.
Far Cry 2 was my favorite for the design philosophy --- 3, Blood Dragon, 4, and Primal all were stellar for their respective gameplay innovations and QoL improvements, minus the skill trees and RPG-lite stuff. Just marry these modern FPS QoL standards with the grit of Far Cry 2 and set it on some Island similar to Hawaii. It has insane environmental diversity: From snow capped mountains, to arid plains, dense jungles, and tropical beaches. Then throw in a bustling city for some new Urban Jungle mayhem.
Remove magic mini maps, enemy marking, skill trees, perks. etc. Make it about surviving staggering odds against a lethal human force, hostile local fauna, and mother nature herself. The next entry needs to look at the definition of the series "Far Cry", which means "very different from". The next game should be just that, different. It should make you sit at the edge of your seat and fear the natural, bestial, and human forces all coming to get you. Equip the player with a fun arsenal and a unique set of tools to overcome these obstacles. Not with Perk Cards, Skill trees and Super Special Abilities to unlock. That's shallow design masquerading as deep and meaningful. Skill should be fostered through playing, by way of studying the enemy and finding what works best for you to persevere.
Paired with some quality antagonists, protagonists and solid world building, we could finally see Far Cry retake the FPS Survival throne. Look to the past Ubi, and you will see that greatness was there all along.
I see you're a man of culture as wellOriginally Posted by angryfudgepop Go to original post
I've mostly played parts 3 and 4, finished 5th game and tasted 1 and 2 so my opinion is maybe a little deviated, but...
Map:
My proposition - map inspired by Canary Islands. There is moon-like Lanzarote, desert - Fuerteventura, other islands with forrests, Teide - largest mountain (pretty volcano) on Atlantic ocean... Could fit many tastes and recover some water transport that gone to margin in 4 and 5. Map should be bigger - even if everyone was telling how large 5th map was, one large mountain + one third of map covered by flat meadow seemed like it was small and tight. 4th fc did it great - lots of hills, deserted areas like some cliffs, waterfalls... It all made map feel large.
Btw - i'd love to have some urban enviroinment and some large deserted scientific complex.
Story:
I loved more linear approach with story directly related to protagonist. 5th game lost most of immersion in my opinion. I've been playing as some deputy, running somewhere, doing some tasks, which led me to some auto-missions. 4th game had great balance - limited choice, but all with great consistency, and it all was personal. Signature mission and drugs could also match the game.
Gameplay:
I always liked how the game plays. I'd love some tweaks here and there (like faster cars, atv giving more freedom in off road riding).
The major things to tweak would be crafting system - wallet made of 4 rhinos? Come on. We don't need jazzy ammo case made of last living cougar etc. Having a need for balance in that matter could be interesting - limited resources, even anger and agression by local people met, when not keeping the "eco" approach.
Having access to weapons should be tweaked as well - I didn't like fighting with ak47 to get cannons only when there were no enemies and story left.
One more thing - planes and helicopters with weapons didn't fit to the series. Small fc4 heli was enough. There was a Crysis mod - paradise lost, which had just one armed chopper sometimes used for patrols. That was nice - looking for supplies and keeping an eye for sudden rain of heavy bullets shot by the chopper.
Enemies:
I'd love mercs, or black ops, skilled and organised, well cooperating military personel as a main enemy. Maybe some rebels as antagonists similar to ones from previous parts.
That's all
I know the title may seem a little crazy especially now with what has happned there recently but just hear me out guys it's just an ideea. The video game industry is getting bigger and bigger these days and a new far cry set in the Amazonian jungle mai seem crazy but if you guys would make this game and lets say you donate like 30% or 20% of the income for the lets say helping the amazonian jungle because belive they really need help in bringing that place back to normal (maybe not in our life time) but still it is for a good cause and it will bring more fans and apreciation of gamers world wide. Think about it guys a gamer would save the amazonian jungle in the game and actually do a good thing for it in real life by buying the game. As plot and script i would have a good ideea of making it but only if agree to this if not well please guys dont get mad at me it is just an ideea. I really dont expect nothing from this it would just be a personal satisfaction that i did someting good in the right place.
PS: Love Far Cry games and that is why i came to you guys with this suggestion. Peace guys!![]()
I LOVED Far Cry 2 and have wanted a PS3/PS4 remaster ever since PS3 launched.
I LOVE ALL Far Cry games, but I especially loved Far Cry 2 because of its realism.
I would love to see the realistic role playing aspect of the interactive world and malaria from Far Cry 2 in the new Far Cry 6.
Having to REcapture outposts extends the TimeToBeat.
It would also create the foundation for a good multiplayer mode - having to REcapture outposts and fortresses from each other (maybe even have factions instead of guilds/clans).
And maybe a 'capture the flag' mode would be fun as well.
But with separate maps, with/without gear bought with real money.
Instead of malaria (only) it would be AWESOME to se an 'adaptive' series of diseases.
So that you can catch/treat/cure different diseases based on how you play.
I would also love to see Far Cry force us to explore its beautiful environment more.
The journeys from A to B should be more interesting.
The ways that the Uncharted games incorporate the environments at different heights and angles into the games are incredible.
A 1000 times thanks for the Far Cry franchise!
Looking forward to Far Cry 6! <3
far cry needs to stop becoming a RPG that what killed Assassin creed and now it's killing far cry. first go back to islands, second have hard bad guys like fc2 and final have good villains like fc3 and good style like fc3 and don't give unlimited weapons and actually final have one character who we follow and don't chose things for it's so much easy to write story where the player picks and i sick of it. it's not a new idea anymore so stop trying to make it.