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  1. #1
    psycomad81's Avatar Banned
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    Remove/Reduce Negative-Magnetism for Lmg's

    Or implement this mechanic for Ar's and smg's.
    This mechanic makes lmg's s..t pvp wise, if Ar's and Smg's had the same mechanic, we would play on equal footing aim-wise.

    Negative magnetism is a mechanic that pushes you away from the target, forcing you too constantly re-acquire the target
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  2. #2
    Negative-magnetism ??????? I take it you are referring to recoil?
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  3. #3
    Lol. You ever play with the bullfrog?
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  4. #4
    Originally Posted by psycomad81 Go to original post
    Negative magnetism is a mechanic that pushes you away from the target, forcing you too constantly re-acquire the target
    Which LMG are you talking about? I have this problem with the Big Alejandro but not others like the M60 and RPK. I think this is a gun specific behavior and not a weapon class behaviour.

    Behaviours I've noticed that are associated to the LMG class is having NPCs either suppressed in cover forever or stand shocked in the open whilst they are being bursted down.
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  5. #5
    psycomad81's Avatar Banned
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    Originally Posted by thecaveman991 Go to original post
    Negative-magnetism ??????? I take it you are referring to recoil?
    You probably have to try beltfeds to understand.
    No matter what angle you come from, it pushes you away.
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  6. #6
    psycomad81's Avatar Banned
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    Originally Posted by Sangersss Go to original post
    Which LMG are you talking about? I have this problem with the Big Alejandro but not others like the M60 and RPK. I think this is a gun specific behavior and not a weapon class behaviour.

    Behaviours I've noticed that are associated to the LMG class is having NPCs either suppressed in cover forever or stand shocked in the open whilst they are being bursted down.
    Its worst on hard-hitters low-rpm, its even worst if you get suppressed or they fire back.
    Traking a target, while fighting Negative-magnetism is ****ing impossible, makes lmg's garbage pvp wise.
    Due to movement it is hard to hit a human as it is, with those mechanics its stupid.

    So implement this on Ar's and smg's too, to even the playing field.
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  7. #7
    Originally Posted by psycomad81 Go to original post
    Its worst on hard-hitters low-rpm, its even worst if you get suppressed or they fire back.
    Traking a target, while fighting Negative-magnetism is ****ing impossible, makes lmg's garbage pvp wise.
    Due to movement it is hard to hit a human as it is, with those mechanics its stupid.

    So implement this on Ar's and smg's too, to even the playing field.
    I really don't agree. I find the higher RPM LMGs harder to control which makes sense. I can't speak for PvP because I won't bother using LMGs in PvP. They are more accurate when you're in cover and no fool goes into cover in PvP unless he's sniping from a mile away.
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  8. #8
    Pushes you away? Weapon recoil?

    Ive been playing as an LMG main in this game since day 1 and have no issue keeping it on target for extended periods of time.

    Ive used the SAW, 60, MG5, Alejandro, RPK, L86...basically all of them, I honestly have no idea what the OP is talking about.
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  9. #9
    Perhaps a stability mod or two? Stability on your backpack?

    I got L86 and Big A, Lone Star with 17% Stabiity on backpack, 13% stability on optic, and 13% stability on muzzle. No issues.
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  10. #10
    psycomad81's Avatar Banned
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    Originally Posted by KnightGhostbear Go to original post
    Pushes you away? Weapon recoil?

    Ive been playing as an LMG main in this game since day 1 and have no issue keeping it on target for extended periods of time.

    Ive used the SAW, 60, MG5, Alejandro, RPK, L86...basically all of them, I honestly have no idea what the OP is talking about.
    Pc or console.
    This was introduced in 1.6 or 1.7. Lmg's are my main since day1 too, this is mainly beltfeds.
    Their behavior switches once the reticle goes red, im on ps4

    @Hammer, stability mods don't seem to affect it.

    @Sangersss. Lmg's are my main, controling them is not a problem, mg5's are best for pvp.
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