While I love all the FX, visually and the audio, the sounds and music playing doesn't even register a 1.0 on the Richter Scale.
Can't we have the option to add really loud annoying music in our maps or just a volume control so that anyone playing them can actually hear anything?
Would agree with this sentiment, especially for the ambient soundscapes.
For some reason there is a HUGE difference between the volume and activity in the soundscapes playing in the editor vs exploring the map or testing it.
Best example is using the active jungle soundscape with all the cool animal noises and only hearing the bare minimum ingame.
yeah, i was wondering if it has something to do with the sound occlusion option but when testing with on or off it doesn't seems to make any difference.Originally Posted by framperton Go to original post