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  1. #11
    RushLoongHammer's Avatar Senior Member
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    I've been complaining about this ever since U1.6.
    With a whole heap of new/expected players entering the game for U1.8 and playing the old and new legendary missions, I would have thought this bug would have been near the top of the priority list.
    But with TD2 probably coming out soon, maybe the incentive to fix the bug doesn't exist.
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  2. #12
    Originally Posted by balukbc1989 Go to original post
    So it is an intentional glitch / problem yeah got it thanks for your answers guys.
    I don't think it's existence is intentional but they are not going to fix it. That decision is intentional.
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  3. #13
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    Originally Posted by moesuvious Go to original post
    Im just saying if it were a sync issue then it would happen elsewhere or even in Legendary from the guys who just throw grenades but it doesnt, it only happens from the Grenade launching guys and its 100% of the time, so either we are 100% of the time having syncing issues the second they launch the grenades or its just a poor game mechanic from a group of devs who struggle to make content harder without adding a ridiculous element to it.
    "Sync" in my post was more about a projectile / animation sync rather than a connection type of sync. I should have clarified. However, to continue:

    Invisible nades happen in PVP, first appearing in Last Stand (1.6)

    Curveball in Stolen Signal (1.6) throws nades before his throw animation even starts, or at least the "throw" part of the animation.

    And of course, the LMB-3 Grenadier grenade launcher.

    Overall, it's not intentional. This game has just made you guys too mad to think straight lol
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