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  1. #1

    I don't know about Aramusha anymore...

    Man, Orochi looking real nice right now. I don't see the advantage of using Aramusha over him now. Welp, time to bandwagon on this man, gotta work from level 0
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  2. #2
    I play both rochi from day one the shinobi then aramusha all rep 20+ the learning curve from aramusha to rochi or shinobi hit the training arena you are going to have a bad day, it is a totally different style defense wise
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  3. #3
    DrinkinMyStella's Avatar Senior Member
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    aramusha is quite bad anyway, he needs an opener and maybe some hyper armour because right now all they have to do is block.
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  4. #4
    I've said it weeks ago. Aramusha needs a buff. He's a weaker berserker without hyper armor and ability to choose attack directions freely.
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  5. #5
    DrinkinMyStella's Avatar Senior Member
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    the only thing aramusha is good at is 4v4 ganking because his heavies can be devastating but in a 1v1 basis he's not good, of course the right player can maybe play him well.
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  6. #6
    Specialkha's Avatar Banned
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    Originally Posted by DrinkinMehStella Go to original post
    the only thing aramusha is good at is 4v4 ganking because his heavies can be devastating but in a 1v1 basis he's not good, of course the right player can maybe play him well.
    Nope, just block in the direction of the aramusha, and you are back in a 1v1 again.
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  7. #7
    Aramusha needs a few things.

    Cant be GB'd out of zone attacks first hit

    Deadly feint applied to zone

    Ability to cancel heavy finishers into a dodge (This will allow him to use rushing wind if the opponent rolls out of his finisher)

    Blade Blockade punishes need to be normalized:

    Ring the bell damage buff to 18? (This will still be your go to punish)

    Fury Unleashed guaranteed off ALL light attacks, including zones 500ms and faster

    Then his UB isnt guaranteed off anything but is there to potentially start a mixup (For those who play him, its very good to just let one fly on minion point when surrounded, minions trigger a BB reaction as well)
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  8. #8
    Aramusha's thing was always capitolizing on someones mistakes with full block and beating feint games with raw heavies.
    comparing him to rochi though I get why you think the way you're thinking. both are counter attack heros. But rochi has always been about whiff punishing and quick decisive hits. Where as mushu is more about getting into his combo off of someones mistake.
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  9. #9
    Originally Posted by Knight_Raime Go to original post
    Aramusha's thing was always capitolizing on someones mistakes with full block and beating feint games with raw heavies.
    comparing him to rochi though I get why you think the way you're thinking. both are counter attack heros. But rochi has always been about whiff punishing and quick decisive hits. Where as mushu is more about getting into his combo off of someones mistake.
    I would agree on mistake if the ara player can choose the adequate punish for said mistake. This and his ability to beat most feints. Problem is the last part about the combo and full block. Full block just isn’t a good option to use in most cases logically but not saying it’s a horrible move. You can get more out of a parry and B.B. has a recovery for some reason. It’s a nice option is some situations but to me the inconsistency in fury unleashed and the kick being able to dodged just turns me off to it. Especially since it’s a quick timed move that can be GB and offers little reward for landing especially compared to the other full blocks and nobushi’s hidden stance. That’s my B.B. rant. Now the combo. After a certain level, combo with ara means nothing. It’s not about mixing it up. It’s about the whole combo being shut down by simply blocking. That and deadly feint gets you killed because of how easy it is to read. Ara doesn’t need another unblockable but make his kick or ring the bell available otherwise. Like from heavy finisher as a mix up. I’m not sure how to help him without making another “ unblockable for everyone” thing but that’s my two cents on the subject.
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  10. #10
    Both of Orochis new buffed moves are better than Aramushas Blade Blockade...

    Orochi Weave in and out attacks are just safer to use compared to BB and Orochis is more consistent. Also if Orochi goes for either storm rush or that other step back move and the opponent goes for a guard break, Orochi will always get the punish off because of the increase in speed. The guard break will bounce off orochi making the person that initiated the GB suffer a bounce back effect when a GB is initiated on an attacking opponent.

    Aramusha just lacking more now compared to Orochi in terms of options in neutral.
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