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  1. #1

    What textures would you like to see?

    Just wondering, what textures would you like to see for generic shapes?

    I would like to see more wallpapers textures.

    Also would like to see a texture that makes the shape invisible or partly invisible so we have invisible block at our disposal.
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  2. #2
    Ducts, specifically three; one that fits the 40, one that fits the 100, and one that fits the actual duct blocks which are over 100.

    The glass textures on all generic shapes.

    Moving water to create fake waterfalls.

    An entire category of 16-bit textures (wishful I know).

    More detailed wood and stonework for decorating such as pillars and trims.

    Biggest improvement would be to allow tinting the prop with color sliders, and maybe some way to copy the properties of a generic shape and paste them onto other shapes.
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  3. #3
    I want a division for textures on items: metal, wood, and others.
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  4. #4
    rioseven's Avatar Banned
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    Wallpapers for sure! More carpet type textures for interior floors. Carpets do have repeating patterns anyway, there is an excellent choice of wood flooring already which is great if you want wood flooring.

    Maybe different variants of the primary coloured textures with paint degradation, dirty bits etc so they look like they are painted, this would be great for smaller pieces for window frames, making fences etc. as well as for interior walls that are painted. Maybe to look like wood that has been painted with those colours with cracks in the paint and an occasional flake of paint coming off.

    And generally less repeating patterns for brick walls etc - on a large wall you can immediately see its the same pattern over and over, but they are great for smaller areas. The bricks seem quite small too.
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  5. #5
    I know it's asking too much but resizing the tile, even if the bigger ones will lose their definition and a wet/dirty layer with slider adjustment
    And of course, more textures is always for the better.
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  6. #6
    I would like to be able to apply different textures to different sides of the same generic shape!
     1 people found this helpful
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  7. #7

    KMGRFn

    Def more types of rusted, painted, and corrugated metals. Same goes for concrete and, different types of roofing materials brick, and maybe some sort of see-through grating.

    Right now I only use these objects for very peripheral details since both the blockyness of the shapes and the overly clean/easily tile able textures doesn't really work for the more run down aesthetic of the FC assets.

    It would be great if we had more variety for the shapes as well. I would really love to have smaller modular arcs so I can more easily include tunnels into levels without having to dedicate so much of the design to them because of the current size of the tunnel meshes we have.
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  8. #8
    rioseven's Avatar Banned
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    A non-blue metal. I.E. metal texture that looks like metal which of course is silver coloured or grey coloured but definitely not blue coloured.
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  9. #9
    Fallen-Champ's Avatar Senior Member
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    Yes I would love to see an invisible barrier type texture for blocking, also some Gothic style Quake and Doom style textures.

    Guessing that the DLC Packs will bring some of their own stuff through so looking forward to seeing those.
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  10. #10
    Nutronic's Avatar Member
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    I'd like more doors.
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