Alright, so overall I liked what I saw. The damage nerfs were necessary, no doubt, and to compensate that she got her bleeds to stack (finally) and a viable Dagger Cancel (FINALLY!).
BUT the PK Movelist from S1 onwards:
- Dagger Cancel: Cancel ANY (this is important!) Heavy Attack during Startup with a Light Attack.
- Heavy Attack Cancel: Press 'GB' at the beginning of an heavy attack to cancel it into a Guardbreak.
Did they really made it look like those mixups are "new" on her? Seriously Devs? I am very hard to get mad, but this made me rage on you... Especially when I opened a Support Ticket and got it CONFIRMED being a Bug since the removal of Timesnap. Those 2 Cancels WORKED in Chains until October (I think it was that patch which removed Timesnap). I also opened a Thread here: https://forums.ubi.com/showthread.ph...mesnap-removal
and I have Support Mails confirming the Bugs.
I have also asked 4 months later on here and a Community Manager (I think it was Jurassic) wanted to ask the Team about it.
Seriously WTF!? I have always defended alot of decisions you made because I can see what you try to accomplish, but showing BUGFIXES as a Rework is waaay too much for me to stay calm.
I feel you. But at the same time i'm just glad she's back to where she should be. and dagger cancel/bleed getting buffs. I'm still worried about her zone option select. Was hoping for that to be gone but oh well. Hopefully with her "new" self playing her/against her will be more interesting now and less reliant on option selecting.
Yeah, she got one move "reworked", the rest was bugfixes and stacking bleed...Originally Posted by EvoXTalhante Go to original post
Concerning the nerf, she needed a damage nerf, there I agree with the Devs.
Hehe, yeah, kinda. But there is no UB followup when being stunned...Originally Posted by Arekonator Go to original post![]()
How can you say that the PK is in better shape?
The peacekeeper only had the back step to get out of getting 3v1.
Her back step is the ONLY this that is compensation for the lack of guard timer. Not she just stands there and takes the damn hits.
WORST REWORK for her. Great she stacks bleed. woopty do.
The peace keepers inability to actually move out of the berserkers area when they spam it, or the centurians CONSTANT stamina drain or guard breaks.
Only thing that helped with select group of players constantly using the cheapest move sets to disrupt the others persons ability to ACTUALLY do ANYTHING but stand there and get hit. UBISOFT in my opinion has ruined assassin characters. They don't have heavy armor, they have reduced block guards, and now you have Screwed over their only means to NOT GET SLAPPED AROUND!!!!!!!!
Highlander can spam unblockables, yet I not CAN"T effectively DODGE them like assassins are MEANT to do,
Shammy still has her side step heavy plus her long combo, Guess what! you screwed the Peacekeeper out of being able to retaliate.
Nothing was wrong with the back step on assassins, BECAUSE THATS THE ONLY DAMN THING THEY HAD TO GO AGAINST EVERY OTHER CHARACTERS BULLSH*T spam. So thank you for running this game for me.
I truly hope the developers look at this and REALLY take a good hard look at what the hell they just did.
THEY MADE IT POINTLESS to play an assassin now
Great decision making, listening to idiots trying to ruin the damn game because ASSASSINS BACK STEP was an equalizer.
You listened to Every IDIOT wanting to make it cheaper for hits to be scored.
WHY IS MY BACK STEP the same speed as a lawbringers? If that's the case ASSASINS should get an armor buff, or full guard timer, Hell both would make up for the back stab from the DEVS
It's pretty sad when a major point of this season was to do reworks, we only get 2 reworks at the very end, and a significant chunk of one of them is just a bug fix from half a year ago.Originally Posted by Charmzzz Go to original post