Go to the environment part and try to mess with red, blue and green sliders, you might be able to match what you've done before with the outside part, for the interiors the only way is to tweak those lights again.
Any way, very nice environment, don't let those changes put you down, the outside part reminds me of the dam level in Crysis 3, it really looks awesome the way you did it.
You right i created dam level from Crysis 3. I've been creating lighting for a very long time. and I've already tried to fix it but I can not ((((((((((((((((Originally Posted by FlyingSpiritus Go to original post
Yeah that's unfortunate, some people where complaining that interiors where not dark enough and from my map shadows are indeed darker, but others like you got everything clearer with less contrast.
Weird.
Try to tune your fog settings, skybox and maybe FX post process unless you've done it already, there must be a way to get this back, hopefully.
ct pivot points, this problem was not fixed in fk4 and moved to fk5Originally Posted by wangtze123 Go to original post
"I posted this issue in Ubisoft support but nobody answer/care" - I know how they care about us, so I'm very worried about my work. I know they will not do anything, just like they did nothing with the camera frop snapping to object pivot points, this problem was not fixed in fk4 and moved to fk5 and after the patch this problem appeared even if you lock the camera![]()