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  1. #1

    Farcry6 setting idea.

    My idea was to have farcry6 taking place in Nazi occupied France and you fight as a resistance fighter.

    If you use the idea or not i wont be buying farcry 6 after the bad taste this game left in my mouth. but i wanted to post out of respect for the fun i had on previous farcrys.
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  2. #2
    I respect your idea of setting. But I don't think Ubisoft will go bunkrupt if you don't buy Far Cry 6. I only want to know.....will we shave the hair of poor french women, "colloborated" with nazis?...As your brave resistance fighter did?
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  3. #3
    What a brave fighters!!!!
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  4. #4
    Flanker1Six's Avatar Senior Member
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    Canada! You're a trapper, or perhaps a ballet dancer, fighting against a pack of Giant Beaver (hamsters would be OK too) created by irresponsible Government research into genetic manipulation.

    Because none of those are worn out stereotypes, or gaming cliches that would be criminal if ever used again by a game coder at their work station.
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  5. #5
    modmcsupersport's Avatar Member
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    Well, since all the FarCry games are in the same world, I assume it will be some sort of post-nuclear wasteland, unless they decide to go "It was all a Bliss Dream"....so maybe China, or Russia trying to live in post-modern world with radiation zombies and horrors around....Fallout, ehmmmm Farout....cough, cough...sorry some stuck in my throat...FarCry 6....
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  6. #6
    Japan, far cry can use melee weapons and combat systems like in for honor
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  7. #7
    ubisoft headquarters, you have to fight the evil micro-managers to get the patch released quickly before the customers flood the boards with complaints.
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  8. #8
    Originally Posted by Luvbeers7 Go to original post
    ubisoft headquarters, you have to fight the evil micro-managers to get the patch released quickly before the customers flood the boards with complaints.
    This, but with bears.

    Also, flamethrowers.
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  9. #9
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  10. #10
    I posted the same idea a few times over the years while debating FC2 versus all the later releases. My suggestion was aimed at making the game as realistic as possible while structuring game control and interaction to foster an experience where the player must use cunning, strategy and resourcefulness to succeed. In other words, try to emulate what it would be like to be shot down behind enemy lines and have only your wits to survive. It would be a thinking man's game with action occurring only when it was necessary and/or unexpected due to poor judgement or simple spontaneity.

    I'm sure it would not be a big seller on those traits alone so it would also have to include an arcade mode for people who don't take computer gaming seriously. They would still be able to have instant gratification and basically shoot everything that moves like the game is designed today.
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