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  1. #1

    Invisible Wall

    Is there a way to make an invisible wall that players cannot go through?

    My bounty hunt map is somewhat open world and can be done in any order. However the exit (when appears) leads to you a bunker, which then takes you down to a cave with a hole out to the sea, so you can jet ski out of my valley (effectively off the map).

    However my issue is, if someone discovers the bunker before killing all the enemies they can try jet ski through this cave and end up just falling off the map.. Yes I've put map limits up however, I'd like to really just put a faux invisible wall in the way which just bounces the player back before they do so. That way they know not to go down this route just yet.
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  2. #2
    May be look into this : https://forums.ubi.com/showthread.ph...alls?highlight

    Any way if only we could have triggers all those problem we are encountering would be easely solved. Sigh.
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