Ai doesn’t spawn/trigger on “1dead” you have to eliminate all of each wave to trigger ai, I built big map with 5 waves. I wanted it o be open world but the way ai work you have to follow a 1 way path “not good”, but I published my map https://youtu.be/n_OpiSrXmJY Tower block assault. Sorry if ai doesn’t spawn as they only work if you work around map. It has choppers so you can just fly around looking for them... I’ll check it out later if you stop being forum police. If it’s any good I’ll let you know and give constructive criticism if needed
Its built for Team DeathMatch and DeathMatch, and other objective modes if they are released in the future.
There will be a bit more cover than the video - mainly cover on the ground to prevent enemies in higher positions on top of walls / buildings having too much advantage.
If anyone is an ardent SOCOM player, you might find some similarities to Fish Hook. Its not the same layout at all, I have designed it myself but I have drawn some of the layout principles and reminiscent landmarks of SOCOM games and in a similar theme and scaled it to player speed and gun ranges for 6v6 TDM, DM or CTF.
Erm.. I will be publishing it as a TDM map on Saturday 5th May 2018. You can find it in Arcade on PlayStation 4 and when I have published it you can download it and when you go into playing multiplayer, when its your turn to select a map you can select it and then vote on it and if the vote is successfully in your favour, you can then proceed to play it.Originally Posted by grrlloyd1a Go to original post
Alternatively, if it gets Featured then everyone will be forced to play it for months, which probably isn't so bad since its actually a really playable map and caters to everyone, you included, due to good design.