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  1. #11
    WBBCoop's Avatar Senior Member
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    Originally Posted by Nick Witucki Go to original post
    TomAto Tomato; so long as you're forced out of ADS while you slam into the ground, I'm satisfied.
    Does that mean we don't lose ads when we get up? Sweet!
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  2. #12
    WBBCoop's Avatar Senior Member
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    Originally Posted by DontTwitchMeBro Go to original post
    And here is a really good example of what it would look like.

    At the 5 second mark, there is a wide transition. He has to turn ~170 degrees, and shoot at a very hard target. (A 15cm Steel plate at about 13 meters.) It takes him somewhere in the range of 1.1-1.2 seconds.


    Have the same guy in his kitchen washing dishes with an uzi, and then tell him to shoot at the front door (through the wall and everything)..without turning around. I think there is enough advantage knowing your environment to accommodate a slightly faster turning rate that is reliable. I mean, we're supposed to be the pro's.
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  3. #13
    This is obviously a troll post don't feed the trolls.
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  4. #14
    Originally Posted by Aurockson Go to original post
    This is obviously a troll post don't feed the trolls.
    Uh, no
    Some players still hope for a return to a more realistic feel to the game
    The nerf to dropshotting has given some players a little hope

    This is another area Ubisoft can tweak to make the game feel more realistic
    There is no reason a fully geared op should be able to pull a 180 headshot as fast as a mouse will allow
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  5. #15
    Originally Posted by WBBCoop Go to original post
    Have the same guy in his kitchen washing dishes with an uzi, and then tell him to shoot at the front door (through the wall and everything)..without turning around. I think there is enough advantage knowing your environment to accommodate a slightly faster turning rate that is reliable. I mean, we're supposed to be the pro's.
    Just to clear up a little information about the world of pro shooting and USPSA.

    This guy is a pro, he is actually one of the top production division shooters in the world. If he is not on the top five list. He IS in the top 10.

    The mindset of these guys. I have spent countless hours shooting with them, watching them shoot, training with them. The way that they learn the course of fire before they shoot it. Is as good, or better than a pro player knows the Rainbow six maps.

    They know exactly where each target is, what type of target each target is. They know where walls are, they know where barrels and other obstructions are. They know where ports and windows are. What targets can be shot from each port or window, or around each side of each obstruction. They know how difficult that target is from that location, and if there is a location that it will be easier to shoot from. They memorize all of this down to the millimeter. Even though they will only ever see that course of fire once, and they have less than an hour of combine time to learn it before shooting it.

    They learn the stage so well, and know there own ability so well, that they can accurately estimate what their Hit factor is going to be. (This is the metric used to score these matches, and it is basically points per second. With each target being worth 10 points total)

    They will be able to estimate how many seconds into the stage it will be before they shoot that target.

    So... That 170 degree turn you saw him complete? It is at the absolute limit of human capabilities. These guys are the Olympians of this sport. They are competing at the very top level, and there are only a small handful of people out there that can come close to matching them.
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  6. #16
    And here is another example, this one of a full 180, on a moderately difficult target.

    And this IS in the list of the top five handgunners world wide. He usually tops the podium. It him and a French national shooter that go back and forth for first and second place most of the time. This guy, as of right now, anything he does with a handgun? Is the limit of human capabilities.

    And, The reason that I have been using handgun footage for this argument? Because rifles are larger, heavier, and more difficult to move around.

    In case the video does not start at the right time, the relevant footage is at the 0:54 mark.



    To clarify, I do not want the game to be that realistic, that the maximum rotation value is capped.... Just giving you all a realistic representation as to what the capabilities of the human body are at, if this practical pistol were an Olympic sport, what would be the equivalent of an Olympic level athlete.
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  7. #17
    Think about it for a second. This is not a military simulation never will be, Rainbow Six never has been. I've played Rainbow six since N64 and it never had a slow turn rate because of realism. If you want realism your playing the wrong game, ARMA or America's Army would be better suited for you.
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