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  1. #61
    Frag_Maniac's Avatar Banned
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    Originally Posted by AI BLUEFOX Go to original post
    It's not really about having to. The proposals made to the Devs suggest the ability to do it if you want to but the AI play with autonomy if you choose that too.

    The individual pathing and fire arcs simply allow a single player to use the same variety of approaches that a coop team can employ.
    It's not about even needing to with AI as advanced as it is now, that's my point. They just need to tweak it a bit further. Not just adding individual commands, but more abilities (shooting things you tag, silent killing nearby enemies, etc). I really don't think in the grand scheme of 10 mill or so players most are going to want to go back to a slower, more antiquated system. A handful of players here have requested it, maybe a dozen at most, but I doubt that's enough to validate the time it would take to reinsert it, whether as an option or not.

    While I used to echo options, options, options like everyone else, I now think differently. That was before we saw them continue to let day 1 release bugs fester and crank out cash grab content that is broken and even in many cases breaks the game. Thus I now feel what's necessary is to decide what's needed and what isn't in the next installment, and streamline it so they aren't overloaded with content that they cannot quality assure. When you have tons of options being worked on, that diverts time from quality control, and I think we all know that is one of GRW's biggest problems, all the bugs.

    At the end of the day, I'd rather have a quality game than one with a bunch of bells and whistles you don't need that they can't keep under control.
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  2. #62
    LaMOi's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    Lamoi... lets just saying that we will have to agree to disagree then.

    Seriously, you can poke holes at my opinion and I can poke holes at yours... in the end it will be like arguing about which political group is best
    Agreed.

    It’s pointless to go back and fourth — when it’s a matter of opinion, ‘you don’t like this, I do like that’ etc

    But your statement was simply not true. If you don’t take advantage of the ‘the RPG elements, the game punishes you’ ... ?

    Again HOW?

    Many of us play this game in the same way — not upgrading at all or minimally.

    Personally I think not upgrading is the best way to play, as the default stats feel more realistic. The default sprint etc...

    Sooooo if you feel you have to upgrade your character otherwise the game is too difficult? Well, no offence, but maybe you just ain’t very good at this game..?
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  3. #63
    GiveMeTactical's Avatar Banned
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    You may have a point Lamoi. Then again... I beg to differ and I really don't want to continue because it won't lead to anything you'll agree on
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  4. #64
    LaMOi's Avatar Senior Member
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    GMT — Fair cop...


    Skill trees in Ubisoft games are one of my biggest complaints. They are usually pretty lazy affairs with the usual generic buffs with a few abilities thrown in from previous Ubisoft titles. FC 5 was one of the worst I’ve ever seen. Completely boring with almost nothing actually interesting to unlock.

    I think the skill tree is definitely one of the worst features in GR:W.
    And I think it speaks volumes about how largely redundant the skills are – given that to be perfectly honest you don’t need to unlock any of it. In fact the vast majority of the skills just make the game more arcade like, things like bullet resistance, various health buffs, revival speed etc.

    I mean don’t get me started on regenerating health on a game like this, but any serious player should not be upgrading any of the health buffs, As you want to make things at least as realistic as possible. The default health, Is as realistic as this game allows having one or two shots taking the player down. Which is how it should be...
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  5. #65
    GiveMeTactical's Avatar Banned
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    Playing a mission yesterday that you need to help the rebels in Ocoro defend a hospital or a doctor... Ok so I play on Extreme, mini map only (need to know where the hell I am going if they are going to require me to drive) no clouds on top of enemy to know where they are at all times... SB thugs roll in on a 4 door SUV, I see them coming down the turn (about 200 to 300 meters away) and I start to suppress them with an LMG (200 round drum) burst after burst after burst, the thugs literally paid no attention to the lead fiesta the SUV was getting, shrug off the bullets, got out of the vehicle's window started shooting at me and I was dead almost immediately after.

    Same scenario tried with all the perks/skill/RPG elements and guess what... I went my mary way to my next mission. Bottom line, I did not die as quick as I did in the previous scenario.

    Mind you, I don't mind the quick dying after getting hit with a few bullets

    2 things I find very peculiar, disturbing and pisses me off to no end... first of all is the fact that the Devs seem to believe that because this is a game, there is no suppressing the enemy or this feature does not exist in a tactical/shooting game... Second of all, the RPG element that clearly does exist but I seem to be the only one that notices it.
     1 people found this helpful
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  6. #66
    LaMOi's Avatar Senior Member
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    Are you still playing on your friends version? Lol...

    Dude it was on sale on PS4 the other day for £15 ! Pretty cheap


    Ok firstly...


    The AI does react to suppression — it’s about the only open world game and in fact one of the few games where I’ve seen AI do so. It’s worth noting that point.


    However when the AI is in the vehicles, they don’t react in the normal way they would when on the ground. They just stick their heads out the window and shoot IF fired upon!
    That’s it I’m afraid. Can’t have everything I guess. But don’t know agame that does (whilst AI in vehicles) behave intelligently when fired upon...


    Secondly... Dude! You just suck at the game ! Lol 😉 — joking.

    I don’t have any HUD, no mini map either. Play on Extreme.
    That mission is really not that challenging. Set mines up in the road. And it’s all about picking your spot.

    I often mine up the entry points to the hospital. And have the hospital as my fall back position.
    I play without the AI Team as well.
    IF you have the team, it’s easy to create a cross fire by positioning them in the ruins across the road from the hospital....

    Please don’t tell me you upgraded any health buffs!
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  7. #67
    GiveMeTactical's Avatar Banned
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    Lamoi, it wasn't about me being L33t or needing to Git Gud, the mission was just an example of the shortcomings of the game... you asked me a question and I have answered it logically. Now, if I have to wrap my head around a Science Fiction world where games don't act in some form like real life, than your opinion of what is a tactical game differ like night and day from mine and, again... I rather not dwell on it because it just makes no sense on doing so.

    Do you also play with the Clouds on top of the enemy or without it?

    Now, I don't know what is the difference between playing the game at a friend's house or not but I guess you'll be please to know that I did buy the game on a Steam Sale... hopefully you can sleep well knowing that and perhaps my opinion has a little more weight because of it!
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  8. #68
    LaMOi's Avatar Senior Member
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    Ahhhh not convinced.


    Whilst I agree with you, when people suggest you ‘git gud’ it is annoying, I think in this instance it’s probably true. Sorry ....

    You have indicated that you brought an LMG to the fight? Wrong weapon... The LMG’s unless your lying down arnt particularly accurate. And it’s not the right gun for a gun fight like this. The mission is CQC, with enemies 20-30ft away from you. You shots need to count and you need to remain mobile.


    Plus lay a couple of mines down either end of the road and it takes out at least two jeeps full of goons, which is pretty much a wrap!


    It’s really not a hard fight.

    And then for you to then blame the games ‘shortcomings’ —- Mmmmm .... well...

    You wanna know a hard fight, that frankly I agree is poorly designed is OP WATCHMAN. When that mission kicks off it’s so chaotic, (especially on solo) that it’s difficult to effectively manage it. Hence I still haven’t completed it. And it’s frustrating!

    Glad to hear you finally bought the game! Now you can moan about the game without me having to raise my eyebrow 🧐

    👍😎


    And PS, there’s no way you’re gud at this game brother, I’ve read your posts... lol
    I’m willing to bet money on that hunch. .
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  9. #69
    GiveMeTactical's Avatar Banned
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    I am going to try this one more time just for effect because I can clearly see that no matter if God comes down and tells you, you will not see it my way but it does get tiresome... fair enough

    Originally Posted by LaMOi Go to original post
    Ahhhh not convinced.
    Whilst I agree with you, when people suggest you ‘git gud’ it is annoying, I think in this instance it’s probably true. Sorry ....
    Fair assumption as I am not pretending I am a badass nor I have played 800 plus hours to know all the scripted paths of the game.


    Originally Posted by LaMOi Go to original post
    You have indicated that you brought an LMG to the fight? Wrong weapon... The LMG’s unless your lying down arnt particularly accurate. And it’s not the right gun for a gun fight like this. The mission is CQC, with enemies 20-30ft away from you. You shots need to count and you need to remain mobile.


    Plus lay a couple of mines down either end of the road and it takes out at least two jeeps full of goons, which is pretty much a wrap!


    It’s really not a hard fight.

    And then for you to then blame the games ‘shortcomings’ —- Mmmmm .... well...
    Not the point, not even close, you are not reading my posts or I am not getting my point across... my point was "Suppressing the Enemy" if you can not understand that point or want to shield the game from it, fine, then again... I am talking about pears while you are bringing bananas for the comparison.

    I am sure that after a few attempts I can get rid of the goons and pat myself in the back for not dying in the mission but again... NOT THE POINT.

    Originally Posted by LaMOi Go to original post
    You wanna know a hard fight, that frankly I agree is poorly designed is OP WATCHMAN. When that mission kicks off it’s so chaotic, (especially on solo) that it’s difficult to effectively manage it. Hence I still haven’t completed it. And it’s frustrating!
    Just like the Predator, I doubt I will even get into it, perhaps at some point but if there is something that I hate in shooter is Boss Fights and these two appear to be one of the worse boss fights ever in a game.

    Originally Posted by LaMOi Go to original post
    Glad to hear you finally bought the game! Now you can moan about the game without me having to raise my eyebrow 類
    Glad I could help make your sleep better.

    Originally Posted by LaMOi Go to original post
    And PS, there’s no way you’re gud at this game brother, I’ve read your posts... lol
    I’m willing to bet money on that hunch. .
    I don't particularly believe I have EVER posted that I am a badass gamer so you can keep your lunch.

    Finally, I play for enjoyment and personal gratification that my initial thoughts on the way to make that mission worked, if I die because I did a stupid thing, so be it, restart the mission and try a different attempt, don't give a toss about stats or making videos for my peeps, painting my nails or any of that cosmetic crap most people here even pay for but I can see how lucrative that element is and I can appreciate it and understand why the gaming companies are going for it in a big way, what I can't let go is the lack of effort on the other part of the equation... the game play and game mechanics, that is why I am here.
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  10. #70
    LaMOi's Avatar Senior Member
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    Cmon now GMT, are you not reading my posts?

    You don’t seem to be as I’ve already highlighted that this is one of the few games where the Enemy AI DOES respond to suppressing fire....... When on the ground.
    Albeit evidently not whilst in vehicles. But then I haven’t seen that yet in any game.

    Of course I wait with baited breath.....

    SO YES THEY DO RESPOND TO SUPPRESSING FIRE - in answer to your statement.


    Also you bring an inappropriate weapon to the fight and you say ‘that’s not the point’ ??

    Lol... Well it kinda is isn’t it?

    I don’t suspect I could win many firefights using the crossbow? But that’s not the point is it? If I lose, I’ll just blame the game...?

    Also, what upgrades did the game ‘force’ you to unlock to beat that mission???

    Plus — what is all the RPG nonsense? Most games have upgrades/perks/skills (whatever you wanna call it!) for the player to unlock via progression... Call of Duty, Battlefield, Far Cry etc are this an RPG mechanic? Debatable. I think not. But whatever you wanna call it — who cares?



    So, after all that — your point?

    It seems to me that your point/complaint was,

    1) The AI doesn’t respond to suppressing fire. (BUT THEY DO, as I’ve stated above).

    2) The game is badly designed. And your death was the result of poor game design not skill. (I’d say skill, and ignorance some of the tactical options available to you)

    3) The game being unfairly stacked against you therefore forces you to unlock skills to help make things easier. (don’t agree)


    This was my understanding....
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