Youd think the product was an utter failure given the attitudes on the forum..
I would take Wildlands 2 Brazil in the same state that this Wildlands shipped
Spoilers for possible pre-*****ing on the next one.. yes you will likely be required to collect some of the same weapons..
That being said, the base Wildlands game plus the usual iterations that happen during a sequel? Sign me up
The next GR will in fact be a continuation of Ghost Recon Future Soldier, as they never fully completed that story arc. It will be titled: "Ghost Recon Space Marine" in order to be inline with previous GR naming conventions - Advanced Warfighter, Future Soldier, and now Space Marine.
Advanced <> Future
Future <> Space
Warfighter <> Soldier
Soldier <> Marine
Will be, or would be? I certainly hope it hasn't been confirmed. A lot of players thought the constant Rebel intervention was bad enough, but calling in air strikes and artillery is like declaring war, vs keeping things covert and low profile. It's not how I want a ghost ops game to be designed.Originally Posted by OrangeFr3ak817 Go to original post
GR is pretty damn good. If they do nothing other than give us a new region of the world and some new reasons to kill bad guys, I’d be happy.
However, I would not be surprised to see more cross-pollination of mechanics from the Far Cry series... but it’s hard to tell what mechanics they might consider sacred to either FC or GR.
Things that make sense bringing over from FC... various stealth take downs, moving bodies, parachute in on fast travel, taken bases occupied by rebel’s, diminishing enemy presence as you progress, enemies attempting to retake bases, cooking grenades, more random back-country encounters, being able to talk to more locals to learn something. There may be others I’m overlooking. As long as they don’t bring over the constant inslaught of vicious killer animals. LOL.
Obvious enhancements include weapon customization for AI team mates and the option to issue individual orders for your AI team.
I wish they added more bad guys on higher difficulties, increased their detection range during daylight and reduced it at night. I also wish the engine didn’t immediately clean up dead bodies. And god please, make the weapon stats actually reflect performance in the field and have caliber and cartridge play a roll in stats and performance.
Oh, and a rebel helo insertion and evacuation option would be abdolutely killer.![]()
It's already been said by them here and shown in Ubi's pre release marketing trailers that grabbing enemies from behind and walking them to a spot then knocking them out is what they chose as moving bodies. Some have even argued it makes more sense in a game like this since doing it that way gives you one hand free for shooting, and a body to shield you in case you're seen. When you're fireman's carrying a corpse you're pretty vulnerable.
I would like them to do things more serious. Example: the rebel support mechanics. We are stumbling around, marking small crates for the rebels because they have no ressources. But they can deliver a helicopter whenever we need one? Really? A 2 million dollar asset every 90 seconds? And we usualy crash them because we have to fly them by ourself and paracuting out?
I would like to see a much more mature approach. In the game, we see staches of cache. Collect it, hand it to the rebels or your cia handler and they provide you with assets from some blackmarket or other twilighted sources. Want a AK74? No Problem, just a few bucks. Want a exotic gun like a kriss vector? Thats gonne be a bit more expensive. Dropped your gun in the Jungle? Its gone. Bigger Assets should be scheduled. Select a Vehicle and a place and its gonne be delivered by tomorow. Chopper? Comes with pilot and you have to draw a simple flight plan. Make these Assets powerfull but rare and expensive...
Just my 2 cents.
The problem is, you start paying too much attention to reality in the economy of the game, and you turn it into a full on RPG with tons of micromanaging funds and purchases. It may be OK to some, but I think the majority of the fanbase is looking for a tactical shooter with more flow. I mean enough time is spent just planning and executing missions if you expect them to be done covertly. Adding in resource micro management would just drag the process out greatly.Originally Posted by spike000001 Go to original post
I also feel the squad AI here is not worse as LaMOI suggests. Your guys will automatically alert you when you're close to being spotted, point out where certain enemies are, take tactical positions, and don't require path plotting when executing GoTo commands. I'm not saying there aren't quirks along the way, but for the most part this AI has much more abilities programmed in.