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  1. #1

    Question regarding AI Detection

    My brother and I have been playing co-op on PC and have noticed some weird happenings when it comes to being detected by the AI.

    There have been numerous instances where we are trying to stealthily take out an encampment. We'll take opposite ends of the village for best vantage points, use our binoculars to spot everyone we can. And then things like these will happen:



    • The enemy AI will take off screaming and running through the village, music will queue up and sometimes they'll even sound the alarm for reinforcements, when we haven't even moved or killed anyone yet. They don't run towards us, just towards different parts of the village.

    • We will randomly see 1 AI off on his own, so using a silenced weapon we'll take him out, he'll fall silently into the brush. Then out of no where, 1 random AI from the other side of the village will scream and haul butt over to where the person was and alert the entire countryside. Even though there was no way they had line of sight on the body, much less close enough to see them vanish.

    • We will sneak into the outskirts of a village, silent-takedown someone from behind, carry their body out of the village and re-take our position as lookout. Then the music will fire up and they'll go screaming around the village as if we dropped into the middle of town.
    • We have even seen instances where the AI will lose their ever-loving minds if a different AI drives past the village. They'll have a small gunfight, and even sound the alarm. But if we engage and finish without being seen, we still don't get an "undetected" completion.


    In all of the above scenarios, neither of us ever saw the white detection bar appear on the screen, much less had it filled enough that they knew where we were to come after us. We both have all the perks for stealthy movements too.

    We've successfully completed 1 village that we got credit for "undetected", when the majority of the time, it's issue like above, where the AI seem to know 1 random guy off in the distance immediately disappeared from his route and that it had to be us to alert the village.

    We've played through the co-op on FarCry4 more than once, so we fully know how to take out an encampment without being detected at all. But in FC5, they seem to immediately know something is up when they realistically shouldn't even know we were there yet.


    Anyone else see things like this?
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  2. #2
    I can confirm that these types of things have happened to me also.
    No matter how many times and ways I attempt to take an outpost, they go into Alert Mode.
    Yes, you can still clear an outpost undetected, but its feels wrong when they are all running around on high alert and you did nothing to cause it.
    Its the trash AI and programming. 😐
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  3. #3
    We don't seem to be able to even get "undetected" any more after the 1 time we did. Once they go into alert mode, even if we never see the white indicator bar on screen show up, it still doesn't give us undetected.

    Very annoying. Worked just fine in FC4, wonder what changed in FC5 to make it so wonky.
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  4. #4
    Steve64b's Avatar Senior Member
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    You must be VERY SURE you're using stealth weapons. This time around, a silenced gun makes less noise, but it still somewhat reveals your position.That differs from Far Cry 4.
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  5. #5
    MikeWeeks's Avatar Senior Member
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    Found you're (for me in solo play) only safe with takedowns and/or the bow. Plus either move quickly to wack the NPCs, or take the time to move them from within the outpost. Have had a body "seen" by placing too close to a wall. The bodies "bleed thru", as was the case in 3, and worst in 4.
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  6. #6
    I am VERY sure. Have tried silenced guns, bow (my personal favorite), throwing knives, melee weapons and even takedowns and seen similar things.
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  7. #7
    MikeWeeks's Avatar Senior Member
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    Originally Posted by Capp00 Go to original post
    I am VERY sure. Have tried silenced guns, bow (my personal favorite), throwing knives, melee weapons and even takedowns and seen similar things.
    I actually wonder if it's co-op that's actually the issue. In solo play, once I discovered that "bleeding" hadn't been addressed, it simply hasn't been hard to take down an outpost by going completely solo stealth.

    Mine you, haven't done any co-op, so simply throwing out what my solo experience has been. Also, the difficulty setting is Hard, for what's that worth in this game as designed.
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  8. #8
    But I like how enemies detect me in the game! They have excellent peripheral vision! Sometimes they can see you from afar.....Very realistic! Worst of all , in games, when bots have poor eyesight! I understand when they have poor IQ....but when they have poor eyesight and bad hearing it's suicidal!
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  9. #9
    Originally Posted by MikeWeeks Go to original post
    I actually wonder if it's co-op that's actually the issue. In solo play, once I discovered that "bleeding" hadn't been addressed, it simply hasn't been hard to take down an outpost by going completely solo stealth.

    Mine you, haven't done any co-op, so simply throwing out what my solo experience has been. Also, the difficulty setting is Hard, for what's that worth in this game as designed.
    That very well could be the case. My brother and I have played nearly exclusively co-op, as is how we like to play it.
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  10. #10
    MikeWeeks's Avatar Senior Member
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    Originally Posted by Capp00 Go to original post
    That very well could be the case. My brother and I have played nearly exclusively co-op, as is how we like to play it.
    Something experienced tonight in solo play - thought I was well hidden from some remaining peggies (two being snipers) at an outpost. Suddenly there was a shout, which meant something was spotted. Apparently it was myself as it was immediately apparent that I was the focus of their attention. Based on my location, and the lack of any visual detection indicator being displayed (for outposts I turn on the detection meter) it might be possible my character "bled" thru some walls as I was squared up snug against one on a roof top.

    This was in Jacob's region, and not the lumber mill where Jess is located. That location has always been a cakewalk, perhaps by design since it's one of the initial missions given by Dutch.
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