Eh, this view that peacekeeper suddenly has the shaman dagger trick is starting to grind my gears. Shaman has an omnidirectional dagger cancel that can hit anywhere wherever the attack it is feinted from was thrown. Peacekeeper's goes to the top. Every. Single. Time. It's more akin to having to watch out for stunning tap when the raider zone is swinging. This is upgraded from a situation where if players were blocking the original attack at all competently, they were blocking and maybe even parrying at higher tiers the dagger cancel. Even with these changes, there was no point making them if she got no benefit after the first one hence the stacking.Originally Posted by mrmistark Go to original post
As to the dodging and cancelling out of finishers, that is how it originally was, it got lost when timesnap went so that aspect is more a bugfix.
Here is the thing though, peacekeeper has needed those damage nerfs for a long time if they weren't going to drop the speed which I think is where they should have gone instead, problem was they couldn't just do the nerfs by themselves, partially because they have nerfed everything else first and partially because the numbers were hitting the main source of her damage. So they had to give her something while they nerfed her and they could hardly justify not doing anything if their charts kept saying she had a +60 win percentage at top tier play. Reworks aren't just about the lower characters (though peacekeeper getting one should be the exception, not the rule) they are about enabling the nerfs needed in this case because her numbers are far and ahead of everyone else.
That being said, if I still had a main I would drop her here and she has lost being number one pick for my assassin in 4v4. I started playing peacekeeper when she was considered a counter attacker, I saw everything in her kit that enabled that outside her lights get nerfed and now the devs describe her as now being a persistent threat character, which means the quick lights being a flurry for her main offence with the option to mindgame the finishers is how they see the character. That under consideration they aren't going to make changes that favour how I play her or see her, which is a shame I think, but eh I'll play her now and again because she was my first character, sadly it will just be the occasional visit.
Just to note, this is not a snipe at you, the shaman trick has just become the popular criticism here and on reddit for the people who just want to see her deleted and have since day one and I have seen it a good few times now.
Haha my ego isn’t that fragile mate, I know it’s not a snipe at me! This forum is a place for good conversation and ideas and you’re so right. I think they purposely limited the fient so people wouldn’t call it the “shaman trick”. I agree it is more like stunning tap. I think that limiting it is a good thing. The problem is on console as least, it’s pretty much impossible to block that on reaction so it forces a block top and to block other attacks on reaction instead. Now I know I’m not by any means top tier player so for those that are and say “just block/parry it.” Well, i AM better than average and I think I can speak for the majority of players that that’s hard for us on console at least, especially with a soft cancel that’s 400ms. It’s going to be difficult to deal with. It’s the speed and bleed property that makes it more reminiscent of shaman so that’s why I called it a “shaman trick”. Again though I am glad they limited it. It certainly helps the process and does indeed feel very stunning tap like on a faster scale.