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  1. #11
    apapoutsas's Avatar Member
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    Originally Posted by JolanXBL Go to original post
    What's the map name? I'll add it to my favorites & choose it when picking a map ^_^
    Thanks for the interest. The map is for PC and its called TDM - Museum. You can check this thread https://forums.ubi.com/showthread.ph...-Map-DM-Museum or this link https://far-cry-arcade.ubi.com/en-gb...88ea416c2a64a8

    Also, interesting choices on the loadouts. I think it reflects each creator's style on how you tackle them.
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  2. #12
    rioseven's Avatar Banned
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    Originally Posted by framperton Go to original post
    One TDM project I abandoned that was centered around mid-long range combat had loadouts like this:

    Gear for all classes was a grapple hook, binocs. No Homeopathics. Health Regen disabled.

    Scout: Tactical 45/70, ext mag, suppressor, 2.3x optic/1 medkit/no armor. Throwables: Smoke grenade/bait
    Scavenger: AR-C, ext mag/1911, ext mag/ 1 frag/1 medkit/no armor
    Raider: MR-133 shotgun, red dot sight, 30 Slugs, 15 Shot shells, .44./ Armor/No medkits
    Looter: Tec-9 Extended Mag/ 90 Standard pistol rounds/ 2 Pipe Bombs/ Armor/ 1 Medkit
    Well thought-out loadouts. I always have a sniper rifle as one option, especially in maps with some long open areas. Some people just love sniping.

    Your loadouts look pretty well balanced, I've not played enough MP in FC5 to kow exactly how much difference the body armour makes. The A99 or Tec-9 does look like the weakest class there though to me.
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  3. #13
    Originally Posted by rioseven Go to original post
    Well thought-out loadouts. I always have a sniper rifle as one option, especially in maps with some long open areas. Some people just love sniping.

    Your loadouts look pretty well balanced, I've not played enough MP in FC5 to kow exactly how much difference the body armour makes. The A99 or Tec-9 does look like the weakest class there though to me.
    Thanks, and good point about the sniping. If I pick up that project again, I'll probably replace the lever action with the MS 16

    As far as the A99 class; I admittedly haven't used the A99 a whole lot in MP, but given that armor does seem to give players a decent amount of staying power that they would be able to more easily take down unarmored targets with the ext mag. It def needs some testing though.
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  4. #14
    apapoutsas's Avatar Member
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    So I just tested the M60 LMG as a loadout option and it seems its not that OP. I added a silencer and even though you get more bullets and you dont have to reload, you have large recoil, low accuracy (as seen from my museum video towards the end) and it takes time to aim down sights so others have an advantage with an SMG or a shotgun.
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