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  1. #1

    Missing Weapons in Arcade Editor - STILL

    So, the game recently had a title update, and one of the thing things that was supposed to be addressed was a known issue of the lack of specific weapons in the arcade editor's loadout system. It would appear that this oversight was missed again, either through incompetence or a move towards some sort of underlying plan.

    I went into the editor today to check if weapons had been added, and yes, but only 2 of them. For some strange reason, at least 2 more rifles, one of which was in the title of the previous thread addressing this, are still absent, and that thread was also commented on by a staff member.

    The AR-CL and the full-size M14 are still absent, which is severely disappointing. Why would only part of such a simple issue be addressed? This does not seem like it would be hard to fix or check either, as it is literally comparing the loadout weapons list to the single player armoury.

    This seems rather concerning, seeing as a top-selling title entry to a popular IP of a major company has a team working on it who either overlooks and messes up simple patches, or is working towards some sort of strange goal involving withholding or drip-feeding specific content for an unknown reason. I'm curious as to why they put the effort in to address a known issue but only "half-fixed" it. Plus, many smaller companies manage to come out with hot-fixes or at least more frequent updates and effectively remedy more issues, having a smaller staff and fewer resources, than does Ubisoft.

    Ubisoft, can we get some sort of meaningful comment on this, please?
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  2. #2
    rioseven's Avatar Banned
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    Hear hear.
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  3. #3
    Big Compagnies rarely do hotfixes unfortunately, they are like dinosaurs which have planned their path a long time ago and never deviate from it.

    You can scream all you want, they will barely raise an eyebrow and keep going just like nothing had never happened.
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  4. #4
    The TU5 update should have added to the Loadouts:
    - .308 Carbine
    - RPG7
    - .44 Magnum L
    - MS16 Trooper
    - M133 Modern

    And the last 3 were also added as weapons to be placed on the ground.

    Is this not the case?

    The regular MS16 (which I suppose is what you mean by "full-size M14") and AR-CL are too similar to already existing weapons, so they were left out.
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  5. #5
    Yeah, i like the MS16 trooper but the look of the regular MS16 looks much better. For now, it's better than nothing tho. I really hope they add the Vector in Arcade soon too!
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  6. #6
    Originally Posted by cskiller86 Go to original post
    The TU5 update should have added to the Loadouts:
    - .308 Carbine
    - RPG7
    - .44 Magnum L
    - MS16 Trooper
    - M133 Modern

    And the last 3 were also added as weapons to be placed on the ground.

    Is this not the case?

    The regular MS16 (which I suppose is what you mean by "full-size M14") and AR-CL are too similar to already existing weapons, so they were left out.
    Except they're not the same. The point of the editor is supposed to be to create whatever you want, so there is no valid reason to exclude certain weapons simply because they are a different variant. One of those, the AR-CL, is actually listed as a different class of firearm than the existing one.

    So that is fine if you aren't one to care about which weapon you use, as long as it gets the job done, but if you are a gun-guy, this makes a big difference. Plus, they have different options as well, for example, the AR-CL has more optics available, if I'm remembering correctly.

    I have no personal experience with coding a game, but I highly doubt that adding in 2 more weapons would be very labour intensive or time consuming. My assumption is that it would be one of the easier things to do as far as patches go.

    The main point being that there is no reason to leave these weapons out, regardless of their similarities to other variants.
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