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  1. #1

    New textures added for generic shapes

    Just wanted to let everyone know that some new textures have been added for generic shapes! This is a list of the new textures added

    1. Dirt.Brown
    2. Gravel_parkinglot
    3. Dirt _red
    4. Dirt_solidglacier
    5. Grass_alpineforestmix
    6. Grass_corn
    7. Grass_deadsoil
    8. Grass_forestmixedsoil
    9. Grass_full
    10. Grass_haycut
    11. Grass_Lush
    12. Grass_mountaingravel
    13. Grass_mountainponderosamix_01
    14. Grass_mountainponderosamix_02
    15. Grass_mountainponderosa_needle
    16. Grass_mountainsemidry
    17. Grass_patchy
    18. Grass_semidry
    19. Grass_Floor
    20. Rock_mountain_01
    21. Sand_flat
    22. Sand_flatrock
    23. Snow_02
    24. Snow_cacked
    25. Snow_noisy

    There may be a few i have missed! If anyone find anymore feel free to add them to this post.
    Scour the editor guys theres probably more stuff added
     2 people found this helpful
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  2. #2
    Brimtown's Avatar Senior Member
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    Oct 2005
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    Sounds great...but did they fix the issue where you can't fast forward through the textures? It already takes a long to scroll through to find what you want.

    Another option would be to have textures grouped according to type - for example, you could sort by plain color, metallic, wooden, and now apparently natural (dirt/grass/sand/snow), with sub-menus for each.
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  3. #3
    Unfortunately you still have to go through them one at a time, and no group texture select option, still nice to have these new textures tho
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  4. #4
    If you're on console you can tap right and hit X (PS4) alternating between the two for a pretty fast scroll. And at least your thumbs will wear out equally instead of just the one doing all the work
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  5. #5
    Originally Posted by Brimtown Go to original post
    Another option would be to have textures grouped according to type - for example, you could sort by plain color, metallic, wooden, and now apparently natural (dirt/grass/sand/snow), with sub-menus for each.

    The best option would be to put it in the same type of menu as selecting almost any other texture with any other tool in the editor, such as roads, collections and terrain.
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