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  1. #1

    Update screw up the lighting of any editor projects for you guys?

    Was working on a morning map (7-8am 48 degree lattitude) yesterday which is now dramtically darker despite the sun angle, lattitude and time of day remining the same, anyone else get this problem?
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  2. #2
    rioseven's Avatar Banned
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    I've not checked yet bud, but if the default setting is darker thats an improvement imo. I have been struggling to get the universal light right because either the colours are too fantastical or the light is too much.

    Have you got a way of tuning the light to optimal realistic daylight?

    I guess for you it might be lighter just raising the sun angle but then it affects all the RGB and shadows :/
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  3. #3
    Brimtown's Avatar Senior Member
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    Originally Posted by rioseven Go to original post
    I've not checked yet bud, but if the default setting is darker thats an improvement imo. I have been struggling to get the universal light right because either the colours are too fantastical or the light is too much.

    Have you got a way of tuning the light to optimal realistic daylight?
    IMHO that's always one of the hardest things to get just right. I spend a lot of time just tinkering around with the time of day, sun angle, etc in order to get it just the way I want.
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  4. #4
    apapoutsas's Avatar Member
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    I can confirm, everything is darker now. However, all light objects now work.
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  5. #5
    rioseven's Avatar Banned
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    Are the metal kitchen units still that terrible blue colour? Or do they actually look like metal now?
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  6. #6
    What do you mean by light objects? Stuff like signs, flashlights, ect actually cast light now?

    Or do you mean the spot/omni lights? because those always worked for me (PC)
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  7. #7

    BkFH4J

    My starting baseline for environment lighting has been to carefully go through the times of days for the specific color theme I'm going for.

    For something like a nice subtle peach/yellow sunrise I typically go for 6-7am. Then I tweak the latitude and readjust the ToD accordingly.

    Fog is actually also really useful when it comes to getting the morning dew/afternoon mist atmospheric for the sun to shine through, which looks really nice coming around the edges of props or trees depending on how your scene is set up.

    Choosing a corresponding sky and color correction filter will help you complete the look.
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  8. #8
    Yes lighting screwed up for me too. A lot darker.
    Now is this going to be fixed or is that it.
    Is my featured map lighting wrong. No way of updating that.
    If i release a map now and then it changes again, why bother releasing.
    Needs a reply from Ubi on this.
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  9. #9
    Confirmed for PC. Lighting has changed.
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  10. #10
    This update really borked up the lighting on my map (On Xbox), and everything looks very faded, not sure what's happening here. Also, my lighting budget was around 80% yesterday before the update and now it's well over 100%. I've tried deleting multiple lights and still, 100%. What's going on here?
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