I found Far Cry 5 to be too simple, basic and watered down to be at all enjoyable as a game - the lack of realistic physics, destructible stuff, good story and more completely ruined the game for me.
Here's a fantastic 20 minute Far Cry 2 vs Far Cry 5 video that shows just how much better Far Cry 2 - probably made with modified CryEngine - did everything 10 years ago:
https://www.youtube.com/watch?v=FCeEvQ68jY8
Pretty amazing the details FC2 had for its time.
As for Far Cry 5 - easily the worst Far Cry game I have ever played, both in terms of story and in terms of gameplay.
If I had the choice to go back and unbuy it, I would.
This video has been posted on this forum at least half a dozen times. We've all seen it and discussed it at length.
Yes, some of the physics are better, but why anyone would rather go back to graphics that are now 10 years old is beyond me.
As I've said before, if people were presented with FC2 graphics when they installed and launched FC5, there'd have been rioting in the streets.
Shouldn't what?Originally Posted by DeathBurnout Go to original post
Are you seriously suggesting FC2 looks better than FC5?
I think he's referring to the fact people seem to put so much emphasis on graphical quality while ignoring the meat such as game play, etc. I recall reading an article back in the late '90s in EGM magazine about the pitfalls of emphasizing too much on graphics, it discussed games they felt looked really pretty but were duds when you actually played them.
I do find it interesting that people are willing to put up with retro 8-bit and 16-bit styled games these days, but with a few exceptions like PUBG any 3D game that doesn't have the latest bump mapping is hot garbage to them, even if the game play is impeccable.
FC2 seemed more immersive and because of that you really felt more in that world. That level of immersion has diminished. FC3 graphics and colours were worse than FC2 imo, too vibrant, not realistic. It was like playing in a cartoon. And although there are some serious elements in FC3 onwards, there seems to be a push more towards fun elements like flying through hoops. I don't think thats a good thing, I think thats a bad thing.
FC2 had probably the best graphics of just about any FPS back then. But its like comparing vinyl to digital, where obviously, vinyl has much more character.
Back then alot of games simply had more seriousness and more character, SOCOM games, Splinter Cell, GRAW, FC2, COD.
It seems Far Cry has left the bunch and is trying to create its own image which obviously, die hard Far Cry fans are just seeing it move further and further away from what FC2 was.
The realism of the guy getting shot in the leg and falling down as opposed to just outright dying, the fact you can shoot tree branches off, that fire burns bushes, that medics do more than stab a needle in a guy or just give them an arm up.
I forgot how great games were back then. And I am sorry the graphics in this game aren't that much better to me. Woopy doo if you can zoom in on a guys face and see his individual facial hairs, I would rather have good immersive things like the above than waste time on HD graphics that for the most part you don't even bother looking at because you are too busy running around fighting and looking for stuff.
I knew game building for the most part had gotten lazy but I just didn't realize how lazy it had truly gotten until I saw the video.
Really what did they prioritize? They took away the cute little things, as you put it, and gave us even less for more money, in my opinion.Originally Posted by SofaJockey Go to original post
And remember graphics cards and memory and computer speeds were infinitely slower than they are today. To do all that with the best graphics at the time makes the games today seem like they should be made by Neandrathal man. It's like we are regressing instead of progressing And people like you are happy with it. There is so much more they could add today that they just don't because it is all about putting things out as fast as possible to get money. Someone is already asking about FC6 and 5 has literally just come out.
In my own personal opinion I would have to agree. It's sad to see so many elements from FC2 that were abandoned in the later iterations. .....elements that added depth to the gameplay and can clearly be seen in the video.Originally Posted by STYX5 Go to original post
I have to say that I find some of the dismissive comments and attitudes around here quite disrespectful and disingenuous to be honest.
I figured it might help listing the differences I observed from watching the video to actually show all of these elements that are being demonstrated. …..nearly all are what I would consider advantages that FC2 had over FC5. IMO, these are things that should have carried through the successive titles and been improved upon (along with typical graphics, etc.) rather than simply discarded:
RPGs
FC2: When fired into the air they run out of propellant and then arc/fall back to earth.
FC5: When fired into the air they continue to keep going and eventually disappear.
Fire
FC2: Fire spreads more realistically and longer. The way it spreads to trees is more complex even resulting in leaves being burned off (leaving just a burnt out trunk and branches).
FC5: Trees are left essentially unaffected by comparison.
AT Weapon
FC2: When fired in brush, the grass behind the player will ignite and potentially injure if you stand there too long.
FC5: This effect doesn’t exist.
Wounded Enemies
FC2: Wounded enemies will writhe and eventually try and defend themselves with their sidearm or try to get to cover, etc.
FC5: Wounded enemies will writhe and then eventually die.
Enemy Revivals
FC2: Revivals take longer and animations are more complex showing bandaging movements, etc. Enemies can also sometimes pick up their wounded in an attempt to get them to safety.
FC5: Revivals are quick and animations are basically just a shot to the chest.
Walking through Foliage
FC2: Bushes will bend as you move through them. You can also see them sway as enemies move through them.
FC5: Bushes remain static.
Shooting Foliage
FC2: Palms, bushes and trees can sustain damage from gunfire, branches can be shot off and will fall to the ground, move around, etc.
FC5: Foliage is static.
Driving Through Foliage
FC2: Bushes will bend when driven over slowly and pop back up. They will break apart and fly around (and to the ground) when driven over quickly.
FC5: Bushes will instantly destruct when ran over regardless.
Explosion Effects
FC2: Explosions are more dramatic and violent in regard to its effect on foliage, etc. Trees will move, leaves, branches will fall off, etc.
FC5: Some explosions are more detailed but foliage is largely unaffected and effects are less dramatic in the environment.
Driving Over Enemies
FC2: Enemies will attempt to dive out of the way. Hitting enemies is a little more dramatic and the vehicle will run and bump over the body.
FC5: Enemies will run away. Running into them seems less dramatic almost pushing them more than striking and running them over.
Shooting Enemy Drivers
FC2: The car will come to a stop when the driver is killed. Other occupants will move into the driver’s seat and proceed to drive at you.
FC5: The car will continue to coast forward with the occupants inside.
Vehicles
FC2: Animations and are more lively for vehicles that are blown up. They will fly up in the air. Also, damage modeling is more complex (bumpers will fall off from impacts).
FC5: Animations are somewhat more stale and damage modeling more simplistic.
Dead Bodies
FC2: Rag doll effects are much more pronounced with explosions making bodies fly through the air or showing more movement when nearby.
FC5: Bodies barely move or essentially disappear in the explosion.
Damage Modeling
FC2: Much more complex. Jersey barriers will crumble to show damage from explosions, impacts from vehicles, etc. Sheds will blow up, corrugated walls will show holes/damage from
explosions, small objects will interact more when shot, pallets break apart where shot, objects move, etc.
FC5: Very simplistic by comparison. Most of these items are indestructible or will essentially disappear when struck.
Street LightsF
FC2: Lights can be shot out.
FC5: Can’t be shot out.
Driving Through Grass:
FC2: Vehicles will leave a visible path through grass where the player has traveled.
FC5: Vehicles leave no visible path.
Shooting Windscreens
FC2: Bullet holes will show on the windscreen where you shoot.
FC5: Windscreens will show a generic cracking with the first few shots.
Lighting Effect Through Trees
FC2: Lighting effects are more dramatic when seeing sunlight/sun rays passing through leaves on trees.
FC5: Lighting effects are more muted.
Drowning
FC2: Animations are more elaborate.
FC5: Animations are simplistic by comparison.
Medkits
FC2: Animations are varied and complex and take longer to perform.
FC5: There is only one simplistic animation.
Picking up Weapons
FC2: There is an animations showing the player actually bending down, reaching out and picking up a weapon.
FC5: There is no animation. The picked up weapon instantly disappears from the ground and the replaced weapon is discarded.
Ammo Boxes
FC2: Shooting ammo boxes will cause cartridges to fire and bullets to fly around and cause damage to the player and enemies nearby.
FC5: Shooting smaller ammo boxes has no effect although I know larger ones will ignite but not have the same effect as in FC2.
Clouds
FC2: Clouds constantly move though the sky.
FC5: Clouds can remain static.
Tac Map
FC2: The map appears as something the player holds in their hand. They can walk around with, etc. The player also has a hand held GPS.
FC5: The map is a separate screen like typical games.
Loitering Animations
FC2: There are animations when the player loiters where they will check their weapon, etc.
FC5: No animations.
Weapon Deterioration
FC2: Weapons will deteriorate through use eventually jamming or even having catastrophic failure. Varied animations.
FC5: No such modeling.
Vehicle Wear
FC2: Vehicles will show wear after being driven. Tires will appear dirty, the paint will appear filthy, etc.
FC5: No such mechanic.
Reviving Friendlies
FC2: Reviving friendlies takes more time and is more complex requiring syrettes. Impactful animations when trying to heal and when they die.
FC5: Reviving is simplistic and quick by comparison.