Alot of people on here including myself are wanting among other things... A New Game plus once finished.
Here is the problem however...
Its an open world contained within the story.
An open world loaded with only enemies and outposts.
This is the inherent flaw that leaves us with no post game content.
Look at GTA5,
The world that Rockstar created feels like a living breathing world, independent of you and the story.
There are cops, military, taxis, ambulances, trains, buses and more.
Long after the story is done, this world still exists and your game can continue.
Far Cry has none of this...
Every gas station, building and area is empty, and having a npc stand there to give you a quest does not make it alive or believable.
The world is designed not for exploration, but only to give a set piece for its missions.
Once these missions are done, the map becomes lifeless and pointless.
Im beginning to believe that Far Cry was never really meant to be a True Open World game...
The games basic structure simply doesnt allow for it.
I was thinking that too. I mean, even with a game plus mode, you're just replaying the same campaign albeit at a harder difficulty. What happens afterwards is still the same, once you have an area cleared its cleared for good. I think they need to bring in a little bit of how The Division handles the game map after the missions/campaign is finished. Once a mission is finished it remains on the map inactive, from there if you choose to replay it you can at any time and at whatever available difficulty settings they have for it. But the biggest thing is that in The Division, enemy NPC's are still there roaming around even when you have the campaign completed.
I was an advocate for NG+ in FC5 until I got about 2/3 through the game. It was at that point that I decided that I have zero interest in replaying the campaign again if it meant having to go through those forced sequences again.
Having said that, the post-campaign game world is absolutely boring and void of any enemy activity, missions, etc. If there were a way to reset some of those (as is being suggested) and repopulate the game world, I would much prefer that over an NG+ option.
I still would vote for NG+ mode simply because I believe in more options (and know some want it) but I also want something along the lines of Outpost Master that is more global.
I'm betting that the design we got from Ubisoft was as intended. You simply finish the campaign rather quickly and you continue to play on-line in Acrade. It's all about getting gamers to play on-line.
What was known as an open-world game for the solo single player is not the wave of the future, it's on-line gaming.
What I'm trying to determine is what if you were to simply do only the first three story missions from Dutch. Then keep the generating of RPs to the bare minimum, how would only the forced snatching missions advance you to the endings in each region? They don't offer any reward.
I enjoy in the FC series the puzzles of the different ways to liberate an outpost. Are there enough of them in each region to advance the RP meter to full if that's all you do basically in the game?
I think that Ubisoft has painted themselves into a corner. When you look at the way the game is set up, they have created almost a linear campaign within an open world setting, so even with NG+ you have the same annoying forced capture and mission completion design and the only difference being your weapons and perks etc being at end- game level. The amount of work needed to break the missions up into "pick and choose" and some how remove the hated forced capture feature + repopulate the map is I am sure, more than Ubisoft is willing to even consider. The amount of replay ability in "The Division" end-game pve content has been vigorously complained about for two years, yet it is light years ahead of this game for replay ability and end-game content, as is GRW. This game for me is the most disappointing title I have yet to see from Ubisoft and the sad part is that for reasons I have already mentioned, I think we are stuck with it more or less as is.
Just my opinion.
The problem is that anything pushes up the RP and quickly. There is just no avoiding it really.
I completely agree with you though on the intended push for online and here is why...
GTA5 may be (unfortunately) pushing Shark Cards and that now, but when it was first released in 2013 there was no MP content at all...
They knew there was more than enough SP content to keep players entertained.
Where as here we have a short SP experience, pushing players in the direction of online.