Skill HasteOriginally Posted by RoachMartel Go to original post
I have 2 toons with identical Tact sets.
5 pieces rolled for ELE 1 for FA
Chest has Skill Haste, HOK, Ammo
Mask Skillpower, DTE
Kneepads skillpower, burn and bleed resistance, DTE
Backpack is Specialized, skillpower and Ammo
Gloves skill haste, HOK, gun of choice damage %
Holster skill haste
All ELE mods with skillpower and 4% Seeker mine damage performance mods.
My weapons are 2 286 ARs Competent, Determined on both.
Predatory on one in free slot and ferocious on the other one.
I use Cluster and alternate Sticky or Support station.
But i prefer my Sticky Bomb build, same as above but with Sticky damage mods.
I can clear all legendaries by myself in about 35 mins if i focus. Warrengate gets me everytime at the Valve timed area though.
Falcon Lost on heroic with 2 ppl is a breeze.
Hope that helps.
What I did with mine is use a inventive backpack. I have 5 classy tact peices. I would skillhaste where it can be rolled. Next i would roll skill power bonus on mask, knee pads and backpack. For my mods i use electronic mods with skill power bonus. Obviously you will need seeker mine damage mods. If you use a ammo box support mod, it will help on your cooldowns. You will be able to achieve 9 sec cooldowns this way wich is the quickest achievable time. I recomend a big alejhandro for its rpm to build stacks. I use talented and competent for weapon talents. Use the cluster mod mentioned above. Fire seekers have the added burn time wich increases cooldowns. Use both character skills that increase explosive dmg with battle buddy. Finally what I recomend is to unequip this entire set and put it in your storage and forget about it lol. Reclaimer and firecrest completly outclass it and are better support and solo electronic builds. I love skill builds but the other two alternatives completely outclass it.
Originally Posted by RoachMartel Go to original post
I use determined, ferocious, and preditory on a assault rifle - rerolled skill haste on everything I could as well as damage to elites, you can but 4% damage to elite mods from Base of Operations now til I believe Friday.
Im sitting at 43% skill haste atm, 38% damage to elite, and 47.5% damage to armor, with around 398k skill power. I also use seeker mine damage mods over seeker mine radius bonus mods.
I should also note that I use sticky bomb and recovery link as my other 2 powers. With sometimes switching out sticky for pulse / fire turret.
My friend builds that is tactician thats not on par with mine, his seekers deals a good 25%-30% less armor damage due to not having the damage to armor, and before bleeding wears off the overall damage seems to fall off from way he talks, to where mine takes 1-2 bars of armor each chunk and probably 1/3 - 2/3 of the armored enemies actual health.
Very few people use 6-piece Tac, most using 4-piece Classy + Barret's + backpack or 5-piece Classy + Backpack. The reasons are twofold:
1. It's unnecessarily complicated, and limits how you play your character;
2. It loses the enormous benefits of the two backpacks people often use with Tactician.
Inventive Backpacks add a flat 15% to your skill power so long as you are at full health, no juggling of skills needed.
Relentless Backpacks give 5% of all skill damage as healing to your character, which is rather enormous and also works off the bleed from multi-seekers, obviating a lot of the need for first aid or support station.
Skill haste 48%-50% is a necessity, I feel. Low cooldowns are your friend.
After that, I run Skill Power > EAD > DTE > Assault Rifle Damage > Everything Else, choose whatever you adore for your playing preference.
Mileage may vary.
Here are some tips for you.
Five piece Classified Tac, Inventive backpack. As others have noted, you could swap the chest piece for a Barretts for extra skill power.
You should be rolling skill power, damage to elites and enemy armor damage onto all of your gear.
All your gear should be rolled for electronics.
Prototype mods should be seeker mine damage if thats your primary skill, or sticky bomb damage.
Electronic mods with 3 or 4% damage to elite mods.
Your gun is the overlooked item here in this thread. With putting all your points into electronics, you won't have many weapon skills available to you. Yes, talented is a good weapon talent, but if you have got to this point, your already close to the 450k soft cap on skill power, so its basically a waste of a weapon talent.
So change your world tier to 4 and go farm some missions, west side pier etc. Look for a assault rifle, P416, M4 LW, G36. You want these talents on the weapon.
1. Destructive. Applies to your seekers and sticky bomb
2. Ferocious. Applies to your seekers and sticky bom
3. Predatory. Can proc using your seeker mine/sticky.
As an alternative, substitute Ferocious for Determined. But keep in mind, you probably are already at around 7 seconds for cool down. Determined might cut a few seconds off of that, but its not really worth giving up one of the other three talents.
Do keep in mind that the unlock requirements on those talents (on a 229 firearm) might require that you move one electronic mod to firearms and one to stamina. You would also wan't Predatory in the third slot. You can avoid this by stepping down to world tier 3 and finding a suitable 204 assault rifle.
Just remember, you have to have the above weapon in your hands when you deploy your skills to take advantage of the weapon talents.
Good to know, I thought you had to be holding the gun when the seeker mines went off. Do you have to be holding it when you deploy them and when they go off or just when you deploy them?Originally Posted by Benz500E Go to original post
Originally Posted by dominator0827 Go to original post
whatever is in your hand when they explode.