Thanks for the cheer leading response, should I use the term "spam", "loop"," continuous combo chain". In any case the fact that 4v4 has changed into this because of the influx of unblockables and Dazes in rapid succession like Centurion. Getting more people to play will be difficult. I didn't say cater to a player base which idk they might need to do since free weekends must mean they are trying to get more people. Just rework either the mode Or tone down the excessive unblockable spam. Unless the current player base likes sitting in que with bots and the same old players all the time. Teaming up with friends is what the current state of video games are at. improve 4v4 modes=more players
That's all I have to say.
I agree, the cent is not the most amazing hero but his punish is just too high. his parry timings are actually one of the hardest in the game so u can't really say he's simple to beat. his stamina and damage punish is a bit much to me. i feel like vs most all other characters i have room for 1-2 mistakes... cent.. 1 mistake can be your death. not a good hero to have in the game vs new players. noob stomper, and with the amount of cent players I'm sure this free weekend will be a blast for them!!!!!! dear god don't give him a dodge attack! then he will truly be broken. he's way too good vs newer players and not so hard vs top tier.. so he's in a weird bad place. id like to see his defense way up and his punish way down. this might actually balance him out a bit. this way new players can make 1-2 mistakes without getting wrecked and he would have more hp to counter this...not sure..just an idea.
You have to remember that what comes with perks must have some downfall so although he is amazing in someways he also has disadvantages. That fact that he has no dodge attack means that if you play aggressive against a cent rather than guarded up then your overwhelm him and he will make mistakes, his low health pool means that 2 mistakes = death, his charged attacks are slow enough to prepare for parry, his kick is slow and predictable with slow recovery. I play super aggressive against a cent and 9 out of 10 times the cent will get overwhelmed and start making silly mistakes.
Any punish should be a nightmare, makes you play better. Don't make a mistake or strive to make very few if any at least. Isn't that how fighting games are? I know against top tier players in like Mortal Kombat you make 1 mistake in a corner and thats the game for you..ur gonna get combo'd until you died from full health 9 out of 10 times. I love that. You get your A** beat until you get better.
Lmfao! What!? Ok dude, exactly what rules are there that Centurion isn't playing by that the rest of the cast is? That is quite possibly the dumbest response you could have used.Originally Posted by Kelson27 Go to original post
Centurion can be blocked/parried, dodged/deflected on every respective attack. He has seen a nerf so hard that he went from being a real threat and an true challenge to fight, either solo or in groups, to being a joke and a shell of his former glory.
I used to really enjoy fighting against Centurion because he made group fights challenging, I had to take into account spacing very heavily as well as manage a real kill order. Now he's about as annoying as a mosquito at a barbecue, yes he can do damage, but swat him right and he's done.
New players are going to get wrecked. It's f*kin PvP for the love of Bob, that's how it works! You can't just pick up a controller after putting a new title on and serially expect that, "I just got this sh!t, but hey I'm amazing at everything so, here I go!" That's asinine. It's called "skill check" for a reason. It IS possible to block/parry multiple hits in a certain window. Parry one strike and you also parry any unblockables coming during that window as well. Learn your timings.
Any punish should be nightmare? Okay lets do this. For every hero one parry and you are dead. It will make you strive to be better right? Isnt this why they changed parry system to lower punish from one parry? Doesnt it contradict?
Nobody is saying Cent is OP but one mistake shouldnt lead to that much punish like all other characters. You can say pros and cons yeah fine. Most of health gone and put of stamina is bit too much. I can even accept tracking during charged attack but how can he change direction in the air during jump attack? Its against physics let alone a game.
With recent changes IMO game became even more gank festival. Before people were hesitant to let unblockables or charged attacks rip. Now, its everywhere in 4v4 because its minimal risk with massive punish. Not saying they are bad changes but to keep these things in mind.
You must not have been out of stamina vs a really good Nobushi yet. In 4v4 if I'm being ganked just turtle and use lights. Until your revenge pops do not break your defense. Your real damage 1v4 is gonna be slow. However, if you are fighting 4 people alone then you are trickling. Your style can change if the characters on the other team are good match ups for your kit. I generally like to tail a teammate. Also when my squad ganks its all cheese. raider stamped with a nobushi bleed tapping, shaman tackle..when thats finished Centurion jumping heavy. No chance to defend against that if you are alone, and that is your fault for thinking 4v4 was suddenly going to change because you felt the Call of Duty hero rush. Move as a team, right now that is the way 4v4 has to be played for maximum efficient outcome. If after a few minutes you notice the enemy team is just playing to play (not running full deep) then by all means go have some fun. You are not stupid you can look and see how things are going. Don't bash your head against a wall and get angry it didn't give way. Also I just really don't relate to this issue with cents. You know what they can do..just keep calm and turtle them down. All characters can play counter. I stare them right in the face and i will not make an animation committed move unless I see an opening I am sure about. It might be crappy to play like that, but If im alive and he/she isn't I just denied them renown for feats.Originally Posted by Erhanninja Go to original post
Firstly, calm down.Originally Posted by alustar24 Go to original post
What I was saying is that a new player learns the ropes and most classes are gonna play in a certain way befitting their role (assassin, heavy, hybrid etc). Having learnt those basics, Cent, is completely different to all of them, a new player going up against a cent isn’t even going to learn how to respond once they take the particular hit we're all talking about because unlike any other character, you’re simply having a rough ride until it’s over, therefore he doesn't play by the same rules; and before you pop your nut again, it was a metaphor, not literal "rules". e.g. someone that doesn't fit in, a maverick. You get the point.
Like I said, he needs a buff and a rework - because as someone who's played enough I don't consider him a threat, and make damn sure he ain't around long enough in 4v4 because he's problematic with the way he fits into those modes. Apart from your obviously godly self, it doesn't take a lot of thought to see how he's a bad fit - not great 1v1, kinda awful 4v4, and for the most part not fun to fight against when he comes out of nowhere to punch you in the back of the head... or worse, he arrives with his 2 cent mates who all try to punch you in the back of the head for instakill jumping romans damage. Like most every other post has articulated above. You can keep the assumptions and advice, believe it or not others can play this game too. In the context of a new player, cent is a freight train compared to most the cast when you don’t know what to expect, and more than an annoyance otherwise.
It's contradictory saying that someone shouldn't be punished that hard on a single mistake but then also acknowledge OOS punishes and being fine with those. Centurion doesn't have a light parry punish compared to all other heros in the game. His punishes only change if a surface is near by or the opponent is OOS. So the fact that he can "sometimes" get 65 damage off of one mess up is perfectly fine. He struggles to do anything beyond raw attacks. and his parries do not give good options in normal circumstances. In order to nerf his overall punishment game he'd have to get a lot better in every other regard. I personally like his current style and wouldn't want that.Originally Posted by HappeningShrimp Go to original post
If the OP wants to be taken seriously by anyone who is very serious about this game then how OP words himself is important. If he's going to throw terms around like vortex incorrectly those people will not give him the time of day because he doesn't know the game on enough of a fundemental level to have a serious discussion with. Just because me or others are dismissing an argument from him doesn't mean we don't acknowledge his feelings. Just means that arguing would be pointless because the guy is legitimately ignorant.Originally Posted by Kelson27 Go to original post
I would say berzerker or shinobi are far worse heros (if we consider the person playing said heros to be experienced/ a veteran) for a new player to fight against. Zerker will ignore everything you do with hyper armor and attack faster than they could react. and shinobi will just dodge everything and bounce around from being up close to out of range getting constant sickle rains on a whiffed hit. imo Centurion is only at his peak of frustration when it comes to people who do know the game well enough but their reaction times are slow as heck or they just for whatever reason can't learn to read an opponents behavior.
As for "centurion being bad for the game/bad design" i'll have to agree to disagree. His execution of being a turtle breaker didn't work. but his current identity that he got on accident of being high risk high reward works rather well with the games fencing feels. I would argue shinobi or aramusha/zerk would be not fit for the game design wise. Shinobi is incredibly mobile in a game where mobility isn't factored in for anyone else. That's broken. And zerk/mushu being combo characters in a game that revolves around single hits maybe 2 before defense kicks in. also doesn't work well.