It kind of sucks that I have to completely halt the creation of a map I’m making in the Arcade Editor. I’m trying to set up a scene and objects are supposed to be clipping (example: a guitar in a trough of human remains, and I know for a fact the guitar is dynamic) as I meticulously placed everything, and it’s giving me an error that I can’t explore because an object “might be clipping through another object, the ground, or needs more free space around it.” There’s no way of knowing that an object is dynamic (at least not from what I’ve seen), maybe unless you place it above the ground and explore the map and interact with the objects to be sure. There should be an option to turn off the dynamic objects and make them static objects. Probably like a group select and if there’s any dynamic objects, they can be toggled off and on.

I’m not positive if it’s just dynamic objects or any object in particular, but it’s still a problem nonetheless that I can’t even test the level without ripping everything apart, which I won’t do.