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  1. #1
    Giralus's Avatar Senior Member
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    The Division 2 - Biggest game ruining issue

    The Division 2 biggest issue that ruins the game = Hacking.

    In the Division its apparent that hacking is one of the least thought out issues of the game.

    Isnt it time that Ubisoft, a multi billion dollar company, spends a few million on some serious anti hacking measures in its games ...

    Its like a car company that spends millions in RND on everything but a cars braking system.. sure there are crumple zones and air bags.. but if you have a serious issue with brakes.. then you put in just as much RND into the brakes as you do to the airbags and crumple zones.

    ...

    This of course is not just a Division problem. Or a Ubisoft problem.. its a major problem across the gaming industry (especially an issue in PVP games because a minority (and by minority i dont mean a Small amount) of players ruin the experiance for the majority)

    Why cant all the Big game Producers work together to solve the largest issue in the video game industry? The vast majority Its just ignored, swept under the rug. Only a very very few company's permanently ban players and then only because they have so many players it doesnt effect their bottom line. (These are Multi billion dollar companies that allow a bunch of scrubs to ruin their product, with all those billions and billions you cant hire the very best anti hacking computer experts in the world to develop serious anti hacking measures?)

    So i Truely hope, that at the Core of The Division 2 , the Hacking issue is worked on in multiple fronts and implimented in multiple ways that the hackers have never seen or delt with before so when they pull their usual tricks there are multiple traps, apon traps, apon traps for them to get caught in.

    2020 should be the year that Hacking in video games becomes the single hardest and non profitable thing to do. With Harsh legal consequences for anyone trying to circumvent all the counter hacking measures (of which there should be so many anti hacking measures it should be nearly impossible for anyone,even computer experts to bypass them all without getting caught)

    You make Games for a living, and Hacking is a Game. So beat the jackers at thier own game by implimenting pitfalls, detection,tricks,traps and counter measures of all shapes and sizes. To the point it isnt profitable for them to even try to hack your products, because even if they do accomolish it. You can tweak the anti hacking paramiters on your end randomly once a month so that they would have to rehack everything to figure out the new counter measures = and endless cycle that just is not worth it or profitable to hackers looking to sell their game ruining hacks to the scrubs that purchase them to be a loser in a viseo game by having to cheat to appease their lack of skills.
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  2. #2
    's Avatar Senior Member
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    Hacking will always be a thing, as long as computers exist.

    Just you wait, some global Y2K apocalypse will happen and it will be because someone hacked iPhone signals, or whatever brain implant technology Apple develops. I bet you a million dollars it will happen. All the money will go towards better anti-cheat technology for the gaming industry. So even if you lose, it's a win-win.
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  3. #3
    Nah.
    The Division 2's biggest issue that will probably ruin the game = The Devs not having a clue what they're doing :P

    Look at all of the things wrong with this global event. Now go back and look at the first global event.
    They haven't learned anything, they just repeat the same problems over and over.

    To quote Vaas from Farcry 3:
    "Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same ****ing thing... over and over again expecting... **** to change..."

    The player-base knows exactly what will happen every global event, but the devs always sound surprised when they have server problems, lag and bugs we've had for years.

    My hope is that the devs learn from TD1 and improve from it, but all the signs show they haven't learned anything and just roll out whatever ideas they have as if it's their first time.

    Here's hoping that hackers are the only problem with TD2
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  4. #4
    agentCoats's Avatar Senior Member
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    Hacking is up there but if anything its on a par with keep ppl playing for the long term.

    I would suspect there are more pve players than pvp players. So addressing hacking is not so much of an issue if you want to retain your biggest playerbase. Thats just my view but if its so then tthere is oo much repetitive content in TD1. Undynamic spawns, composition types, locations etc.
    Plus the other big issue is broken mechanics. Unbalanced gearsets, med skills that are as buggy as hell, weapons that have little or no value in the game etc. Those three things need to be worked on for TD2. At least for pve.

    The hacking issue is a problem for the pvp side and modes. That together with the broken mechanics (unbalanced) gearsets plus, the incredibly poor matchmaking are the three issues with pvp. The problem with hacking is that the current process is non-transparent. It relies on ppl reporting their suspicions and for an analyst to review logs / other evidence from that session to see if there is a potential case. Then no feedback on whether certain potential cheats were actually banned. Not sure if that is a legal thing but the lack of banning numbers, more a marketing thing is depressingly bad if you see ppl you reported still playing the game together with their suspicious behaviour.

    I for one would be happy to know if someone I reported was cheating and was just using the mechanics to their fullest benefit. Or if they didnt have enough information to ban them. It would be enough to know they were doing something about it. There also isnt enough feedback in the GUI to let average players know if some one is hacking, glitching or just a good player.

    Im keeping an open mind but with the limitations of the engine used for TD1, Im waiting to see what "modified" engine actually equates too and whether it will be enough to enact changes to the experience.

    Thats just my 2cents from my 2000+ hrs in game.
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  5. #5
    CJ Fresh's Avatar Senior Member
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    They need tough anti-cheat programs in the division 2. The community has taught them they'd they'd use every cheat and exploit available to get a leg up on each other. Stop it while you still can.
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  6. #6
    RushLoongHammer's Avatar Senior Member
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    I'd like to see a thoughtful and robust endgame for TD2

    Multifaceted endgame loops that move the game away from these session based gamemodes. Example, it'd be kooler if the Underground was implemented straight underneath the LZ.

    Many many types of endgame pursuits. We have Exotics, Classifieds and DivTech right now, but for the fans who stuck with the game through everything and the unlucky ones, a lot of us have nothing to go for because they're easy to get in the GEs.

    And a lot more immersion into the world of the Division as a Division agent. Look at the E3-2013/2014 trailers, the intel in-game, and the Agent: Origins clips, and compare that to playing in the late game.
    Once you hit endgame, all immersion (Except for the secret WSP mission) is gone; missions aren't for saving people in the endgame but are just some beams of coloured light to the player, as is all endgame content.
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  7. #7
    Solidus...'s Avatar Senior Member
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    It depends from anti hack measures.

    There is anti hacks like "punk buster" which ban independently when detect something wrong. And anti hacks which just track down and make report and no measures taken till live dev not manually press ban button. Division use second option.

    And there is no point from second option since there is no bans on PC system, and new account u can buy for 1.5 eur
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  8. #8
    Originally Posted by Solidus... Go to original post
    It depends from anti hack measures.

    There is anti hacks like "punk buster" which ban independently when detect something wrong. And anti hacks which just track down and make report and no measures taken till live dev not manually press ban button. Division use second option.

    And there is no point from second option since there is no bans on PC system, and new account u can buy for 1.5 eur
    Then maybe they should start banning using the MAC number of the computer used?
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  9. #9
    I doubt there are more long term pve players than pvp at least from experience the people I see daily are for pvp. I think a big issue is how long it takes them to ban someone. I personally know a player right now who has been aim-botting since he bought the account a few months and now has 62 days played with no ban! He out right has told me he has used it since he started. Also know a few others with alot of play time nobans. So these kids can make a new account aimbot like hell make fun of the legit players and massive does not really care.
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  10. #10
    moesuvious's Avatar Senior Member
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    I wish they would use a Region lock. 95% of the people i face daily in the DZ cheating are mostly brazliain/portuguese here lately. With the already non stop lag this game faces, its seems llike mixing in players on the same server from around the world is just a dumb idea. I know this would suck for some people as the servers would not be as populated but it would solve alot of problems, of course not all. Many cheaters right here in the US for sure but id rather be on a server with 3 people than a server with a bunch of hacks from the other side of the globe.
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