Really, not even a single enemy pickup on the road, not a single enemy anywhere
It's really sad that a whole area becomes so empty after killing one of the brothers.
Is there any way or any mod that restores the random enemy presence in an area?
Quite a few of us have been asking for this as an option. .....just like you can repopulate outposts with Outpost Master. I really have zero interest in restarting a new game since that will mean restarting the forced captures among other things.Originally Posted by Kwisatzz88 Go to original post
Yes exactly. Another option othern than outpost reset. A new option which will repopulate the all the areas with random enemies on the road and random encounters....will Ubi listen to us ?Originally Posted by OurJud Go to original post
Once all story, side and prepper missions complete, a global reset button with option to replay everything to include selected story missions like Ghost Recon Wildlands, would be optimal.Originally Posted by OurJud Go to original post
I was never a fan of the piecemeal way of reactivating missions in GRW but I do wish the mission progression in the campaign was like GRW because then an NG+ game mode would be more meaningful to me. .....since it would mean no more forced capture sequences or forced end-game encounters in some of the provinces.Originally Posted by RHAIN07 Go to original post
At this point, anything that will repopulate the game world with cultist activity again would be worth me revisiting. As it is, the game world is completely dead and boring without the random gunplay. The novelty of fishing wore off with it's simplicity as well as hunting given how much I did during the campaign to collect money.
How many times? As many as you choose to replay the game. Are you expecting the forced captures to magically disappear?Originally Posted by rioseven Go to original post
Maybe what he's trying to say is that, going to capture an outpost becomes repetitive if it is everything you can re-do in a single run. You go there, you already know what to expect or what to do.
It would be different if outpost reset would also reset the enemy precense thus the road random encounters. Which is what makes the game worth replaying cause you never know what you'll find on that road....an enemy checkpoint? two enemies with an hostage? a burner flaming the orchards? The unpredictability is important