Definitely FOR the 1-headshot system. LIke many others have said, it's about skill. Some people want heavy damage or fire-rate weapons so they can spray n' pray. Others want a gun with very little recoil (and likely a low-damage model), if they are able to play with skill and go for the head. There are trade-offs either way, which makes the game more diverse and interesting.
To be fair in reality a shot in the arm would leave you unable to use weapons, a shoot in the leg would make you limp etc...Originally Posted by JackLively Go to original post
I agree that we should leave 1 headshot kill but there are so many things that should change in siege to make it more realistic.
I understand where original post is coming from.
Its really frustating and stupid when you get headshoted by player who just did 180 turn as quick as possible without any movement penalty.
As far as gun mechanics siege is no more realistic than hard core call od duty.
That's why I think we will eventually get speed reduction after sustaining HP loss...eventually.Originally Posted by Omega0day Go to original post
Then what's the point of helmets?Originally Posted by JackLively Go to original post
I actually did a pretty lengthy explanation about this a long time ago, explaining why the in 1-shot headshot system is not the ideal way to create an fps, I can't quite find it so I'll just post a summary.
1-Shot headshot is about skill.
This statement is just simply not true. 1-Shot headshots actually require less skill than needing to chain together headshots for additional damage. Just ask yourself this basic question: is it easier to line up a single shot, or line up several in a row? This is actually pretty obvious if you think about it.
Essentially it makes blind luck more valuable instead of actual ability to aim and maintain ones aim in tight situations.
The realism argument.
This statement isn't so much false, as it is unrefined. You can be instantly killed (by a firearm) by being shot in the leg, chest, neck, upper arms, even in your feet. You just have to clip an artery.
Another neat little funfact, is that more people have died from being shot in the leg, than from being shot in the head (if we are talking military/law-enforcement here). Though this is likely a case of accuracy more than any actual conditions. The probability of killing someone by shooting them in the head isn't really that much higher than by shooting them anywhere else. If you want realism, there's a lot more work to be done.
It would be more realistic to simply have each shot have a probability to instantly kill someone, than to make it so that only head-shots do this. Which, is obviously not very fun.
Technical Reasons
Multiplayer games, have delays between doing something, and having everyone see you doing something. (Usually displayed as ping)
This is actually critical because it means that the faster an engagement, the more room there is for networking to get in the way of game-play. Surely you've been killed by someone with a higher ping than you, magically landing shots even though from your end it looks like this shouldn't even be possible. Ever rounded a corner and died after you got into safety? 1-shot head-shots exaggerate this problem a lot more than they would if it was simply a damage modifier.
Conclusion
1-Shot headshots improve the likelihood that you will die from chance or networking reasons, more so than from someone else's superior aiming.
This doesn't mean of course that this likelyhood is very large. Indeed it could be that only about 10% of your deaths are probably things outside of raw skill. However, I imagine without 1-shot headshots, the percentage would probably be less than 1%.
Though of course, this doesn't change R6, and it doesn't necessarily mean 1-shot headshots aren't more fun. I don't care for them, but plenty of people like them. Their reasons for liking it might be entirely wrong, but that doesn't really matter at the end of the day; what matters is that you can enjoy playing, and R6, for all its faults, is a very enjoyable game.
In reality I think there are very few helmets (if any) that will save you in the event of a headshot. The helmets are for protection from things like Debris, and can save you from blunt force trauma. It's not often it happens, but think of it like a hardhat. Better off with it, but a headshot will still probably kill you because it's a piece of metal flying at 1,700 mphOriginally Posted by System_Lag Go to original post
It's not "So much false"... it's completely true. You can't just throw around phrases like that because you disagree with the person, dude.Originally Posted by xXRykutaXx Go to original post
Besides, we weren't talking about the rest of the body, we were talking about headshots. I mentioned that you could be killed by being shot anywhere else, but a headshot, realistically, probably has more than a 99% chance of killing someone, depending on where they were shot.
You're right in that it takes more skill to line up multiple headshots, however it's completely unrealistic and lends itself to arcade, or RPG style gameplay, which ultimately makes for a less 'true to life' experience. The 'skill' in it comes from being quicker on reflexes. Quicker to line up a kill shot. It's about speed.
I still stand by my point. A headshot should always kill, unless it's protected by some sort of bulletproof cover (ala Blackbeard).
There have been several instances IRL where people have been shot in the head and lived to tell the tale I can't recall the guys name but there was a cop that had been shot somewhere in the range of 13 times I believe and at least 3 of those were straight into his head he was not wearing any sort of head protection... also would like to point out that it's completely unreasonable for us to expect 3-4 bullets to kill on body shots cause the plates that cops wear can stop high cal handgun rounds we are talking about CTUs so... they logically would be wearing armor based on what they can logically expect the enemy to be using... this game has never really been about realism and I guess I hadn't really realized it until now...Even when the operators weren't.... Out there.... The game really wasn't realistic which is fine from a game standpoint but to claim realism from this is to claim realism from CoD which isn't me insulting the game it's just simply a logical comparison.
Most cops wear 3a class armor a rifle round would pass through it with ease. Also if you look at a lot of the character models only a few wear actual plate carriers which would allow you to wear higher grade protection.Originally Posted by Aurockson Go to original post