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  1. #11
    OurJud's Avatar Senior Member
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    Originally Posted by UbiFrostX Go to original post
    The thread I've made over a month ago many of our community members have been using that as a frame of reference to bring to the development team.
    Could we have a link please.

    I'd like to request a couple of UI / HUD elements be added to the Interface options as we're currently unable to turn them off on PS4. Namely button controls when fishing, and reload notification for bombs when flying aircraft.
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  2. #12
    420JJ's Avatar Member
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    Originally Posted by OurJud Go to original post
    And for the OP to suggest FC2 had better graphics is just ridiculous. Maybe better physics in some areas, but graphics?? Go watch some FC2 gameplay and tell me there wouldn't have been an absolute uproar if this is what we'd got with FC5.
    I just want to point out that I am the "OP" and I didn't say that. It was "mr wilson1954". Just to clarify. 😉
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  3. #13
    OurJud's Avatar Senior Member
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    Originally Posted by 420JJ Go to original post
    I just want to point out that I am the "OP" and I didn't say that. It was "mr wilson1954". Just to clarify. ��
    Very sorry, 420JJ. My mistake.
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  4. #14
    420JJ's Avatar Member
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    Originally Posted by OurJud Go to original post
    Very sorry, 420JJ. My mistake.
    No worries. Thanks. 😁
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  5. #15
    UbiFrostX's Avatar Community Staff
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    Originally Posted by OurJud Go to original post
    Could we have a link please.

    I'd like to request a couple of UI / HUD elements be added to the Interface options as we're currently unable to turn them off on PS4. Namely button controls when fishing, and reload notification for bombs when flying aircraft.
    Sure of course it is a sticky thread so it would be at the top of the page.
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  6. #16
    Let us hope we get NG+
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  7. #17
    MikeWeeks's Avatar Senior Member
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    Originally Posted by OurJud Go to original post
    I don't understand. Why MUST you play with hand-holding? I don't understand why you're making a big thing about FC2 didn't have HUD options. What does that have to do with anything?

    FC5 is the first in the series (not counting Primal) that has an option to FULLY disable all HUD and prompts. In FC2 little indicators were popping up all the time. Every weapon swap opportunity you got an icon prompt, every time your health was poor you got an icon prompt. Every time you used a throwable you got an icon prompt. Every time you came to a vehicle you got an icon prompt.

    There's none of this in FC5 if you disable them.

    And for the OP to suggest FC2 had better graphics is just ridiculous. Maybe better physics in some areas, but graphics?? Go watch some FC2 gameplay and tell me there wouldn't have been an absolute uproar if this is what we'd got with FC5.
    You're confusing hand-holding HUD features versus prompts that simply indicate to a player that an option is available, or what their status happens to be. They fade. In FC2 there's none of the hand-holding features of little icons floating all over the screen - cluttering it up and making it that much more confusing. The game came designed as a clean HUD, but not the next game, and at LAST Ubisoft gives the player the option to turn the hand-holding features off. Too bad they didn't include the sound of those hand-holding features.

    It has to do with everything since FC2 was released, back in 2008.
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  8. #18
    OurJud's Avatar Senior Member
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    Okay, I'll concede a couple of points there about hand-holding vs prompts. Yes, they are different things, but very annoying and wholly unnecessary. The fact that they're forced on you in previous FC games, with no option to disable them, is the biggest reason I prefer 5 over all that have gone before.
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  9. #19
    Kean_1's Avatar Senior Member
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    Originally Posted by MikeWeeks Go to original post
    You're confusing hand-holding HUD features versus prompts that simply indicate to a player that an option is available, or what their status happens to be. They fade. In FC2 there's none of the hand-holding features of little icons floating all over the screen - cluttering it up and making it that much more confusing. The game came designed as a clean HUD, but not the next game, and at LAST Ubisoft gives the player the option to turn the hand-holding features off. Too bad they didn't include the sound of those hand-holding features.

    It has to do with everything since FC2 was released, back in 2008.
    I have to agree. FC2 has so many features that have been lost along the way. Even the graphics/effects in relation to how trees/eaves moved, bushes bent over, fire spread, bullet penetration through objects, animations, how vehicles became dirty, etc. were all elements that brought the world to life and increased immersion. An FC title using these elements from FC2 taking advantage of modern hardware would be an awesome game.

    With all it's static beauty FC5 just feels so shallow to me.
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  10. #20
    theneverdeadiv's Avatar Banned
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    The point they are trying to make is the fact that farcry 2 was designed in a way that elements in the game acknowledge the fact that there is a limited hud which had many interacrive purposes. If you played fc2 religiously like i did youll start noticing these things alot. It had more to do with hunting the diamonds and weapons caches throughout both regions than it did the actual story, it added immursion to getting side tracked in order to remind you that you need to keep moving
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