Sound Objects Question
Not sure if anyone can give me any leads, but I noticed a lot of the objects that appear to have sounds in editor mode like one of the AC units and John Seed's "Yes" message coming from some TV on a kitchen counter seem to go mute when I go into explore and play mode. So far the only objects that I can recall that are keeping its audio is the wolf alarm and a spinning satellite object. Am I doing anything to mess up the audio coming from the rest of the objects? I thought I once played a map and it sounded like a person was having the AC units run loudly as they should so I'm not sure if I'm just doing something wrong at this point.
Any help would be appreciated!
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