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  1. #1
    capthindsight0's Avatar Member
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    Republishing and stealing Maps big issue!!

    So I just recently published a map called D-Day dog green, and not too long after someone downloaded it saved as changed the name and the game type, and it literally changed the Creator and first creator which is absolutely garbage they're getting full credit for all the hours and hard work I put into this map it's not fair at all, to me and to others that this has happened to, ubi you guys literally said you had 3 people working on taking down Maps but literally none of these maps are getting taken down! I've had people report the copies of my map that other people stole and I have reported them and you guys still haven't done anything about it like what's going on!! This kind of stuff makes people want to leave your game, you guys literally have had people suggest to you in the beginning to use a lock feature for maps and you guys still didn't listen, and now all the people that spend numerous hours on their maps are getting them stolen and other people are taking credit for them not cool at all! Anyways I hope to get a response to this from someone and have this dealt with I am on the Xbox One and my gamertag is Capt hindsight0, names of the copied maps of mine are D-DAY DOG GREEN AI by ATOMIC NATEDOG and D-DAY DOG GREEN AI G BY ghostsk259, thanks...
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  2. #2
    I 100% agree! I spent over 100 hours according to the arcade stats working on a map. I finished about a week ago, but I'm not going to upload it unless this changes.

    And I don't mean that as some kind of threat to Ubi. The enjoyment for me has been just creating the map. And while uploading it and having others enjoy it would be a nice bonus, I'd just as soon move on to something else before letting my work get stolen. I'm sure others will do the same. Not a smart choice for Ubi if they're really trying to put the spotlight on the editor, as it would seem with the whole "Arcade" business.
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  3. #3
    Originally Posted by cgcody Go to original post
    I 100% agree! I spent over 100 hours according to the arcade stats working on a map. I finished about a week ago, but I'm not going to upload it unless this changes.

    And I don't mean that as some kind of threat to Ubi. The enjoyment for me has been just creating the map. And while uploading it and having others enjoy it would be a nice bonus, I'd just as soon move on to something else before letting my work get stolen. I'm sure others will do the same. Not a smart choice for Ubi if they're really trying to put the spotlight on the editor, as it would seem with the whole "Arcade" business.
    I've totally done the same. Nothing I've done has gone up yet because of this, however I'm getting close to posting something just because I want to get it out there and show my friends before they end up selling FC5. Very frustrating.

    What I have done is put my Gamertag hidden in the map using letters. Might Not mean much but least I can claim my maps been stolen, "here look under this rock, you will find my GT..
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  4. #4
    Just a quick question.
    I know most of you requested that maps could be locked, so others would not be allowed to edit them or re-publish them, but I doubt Ubisoft will do that, since it will require major changes to the game's code.

    The bug that the 1st Creator is deleted if you change the game mode should be fixed on TU5.
    If that's the case, is this enough for you to make you want to Publish the map you've worked on? (in case somebody doesn't know, if the bug is fixed, your name will be in the 1st Creator field, no matter who republishes your map).
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  5. #5
    capthindsight0's Avatar Member
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    Originally Posted by cskiller86 Go to original post
    Just a quick question.
    I know most of you requested that maps could be locked, so others would not be allowed to edit them or re-publish them, but I doubt Ubisoft will do that, since it will require major changes to the game's code.

    The bug that the 1st Creator is deleted if you change the game mode should be fixed on TU5.
    If that's the case, is this enough for you to make you want to Publish the map you've worked on? (in case somebody doesn't know, if the bug is fixed, your name will be in the 1st Creator field, no matter who republishes your map).
    We will just have to see what happens, if that's so and they fix it then it really wouldn't be a big deal but it's kind of a big deal right now, that people can just take your map
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  6. #6
    rioseven's Avatar Banned
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    Simplest way to stop republishing is just dont publish at all.
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  7. #7
    Originally Posted by Y2Dan Go to original post
    What I have done is put my Gamertag hidden in the map using letters. Might Not mean much but least I can claim my maps been stolen, "here look under this rock, you will find my GT..
    Hah! That's funny, I've done the same.

    Originally Posted by cskiller86 Go to original post
    Just a quick question.
    I know most of you requested that maps could be locked, so others would not be allowed to edit them or re-publish them, but I doubt Ubisoft will do that, since it will require major changes to the game's code.

    The bug that the 1st Creator is deleted if you change the game mode should be fixed on TU5.
    If that's the case, is this enough for you to make you want to Publish the map you've worked on? (in case somebody doesn't know, if the bug is fixed, your name will be in the 1st Creator field, no matter who republishes your map).
    I don't see how this would require major changes to the code. I'm sure a simple if/then statement can handle the toggling of the publish feature.

    Anyway, the short answer to your question is that I would publish the one map I made, then move on to something else.

    As I pointed out in another thread, I am a 3D artist by trade. As such, I hang out on a few online communities where others in the trade show off their personal and professional work. Not to pick on anyone specific, but to make a point, I did a quick Google search for "Ubisoft Lead Character Artist." > https://www.artstation.com/characterink
    Do you think that Tom Isaksen of Ubisoft there would be posting his efforts on ArtStation if doing so gave the rest of the world access to the original zBrush or Max files, and included a republish to ArtStation link? The answer is no. These communities would never have succeeded if that was the case. For the most part, artists don't like their artwork being changed by others unless it's a collaborative effort.

    I don't know. I never got into map making before now. Maybe the culture is different and I'm just approaching it with the wrong mindset, but I guess what bugs me is that it feels like a double standard. The artists at Ubi might not be calling the shots, but there must still be many employed there in lead positions that would understand where I'm coming from. So the fact that they included the feature anyway comes off as "While I wouldn't like my personal work stolen, we'll include this feature anyway because it fosters more activity on our platform."
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  8. #8
    Originally Posted by cskiller86 Go to original post
    Just a quick question.
    I know most of you requested that maps could be locked, so others would not be allowed to edit them or re-publish them, but I doubt Ubisoft will do that, since it will require major changes to the game's code..
    It looks like you know what you're talking about, can you elaborate on this, please ?
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  9. #9
    Originally Posted by FlyingSpiritus Go to original post
    It looks like you know what you're talking about, can you elaborate on this, please ?
    Major code? I highly doubt it.

    It's simple, before the game saves the map, or first checks if you're the original author, if not, it then checks if the map is locked. The default would be "NO" so that any map created before the update would be retroactively locked to anyone other than the original author.

    Then they simply need to add an option elsewhere to toggle whether the map is locked or not, in case you want to do a cooperative effort or some such.

    I can't imagine any more than a handful of lines of code to the game, and maybe a couple more on their server end. It's a simple check for a yes/no variable.
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  10. #10
    Originally Posted by Negrumir Go to original post
    Major code? I highly doubt it..
    Yeah, sure, to be honest i was a bit sarcastic when asking.
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