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  1. #41
    Only played two games of dominion on PC, it was smooooov.

    Definitely noticeable...

    EDIT: played a few more games, still getting hit even tho my block animation clearly went off.... things like this still happen kinda often
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  2. #42
    KitingFatKidsEZ's Avatar Banned
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    May 2017
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    just had a match where:

    both players have 20ms and lower all game
    at one point i got an execution animation start --> then got rolled back into a moment where he blocked my attack instead..
    there were a few more minor issues but this was the most annoying one..
    ...

    rough...
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  3. #43
    KitingFatKidsEZ's Avatar Banned
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    May 2017
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    Played yet another guy yesterday (valk).

    Both players around 20ms

    At one point an entire light attack animation just went missing. Neutral --> got hit. No animation, nothing. The sound played afterwards i guess...

    Connection was super stable other than that.
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  4. #44

    Anything over 50 ms latency from opponent feels really hard to react to.

    Stability is good but anything past 50 ms of latency seems to cause a lot of issues with being able to react.

    I normally get around 30 to 35 ms latency from my end on PC and if I have an enemy with the same everything seems fine.

    Honestly feels like I do worse the worse my opponent's connection is.
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  5. #45
    I have to say that it seems better for the most part the timing is much smother for parries but the timing was way slower it really messed with me when i first got on after the patch, but I did notice that my ping being around 15 to 20 I see strange things from time to time like people blocking the second top light from orochi you know the guaranteed one, and hits marks but no damage, and guys who teleport behind you mid fight, lot of strange things, here and there but mainly just a match or so here and there. But with this new lag comp. I have seen a reemergence of the turtle and my god is he strong, had a staring contest with one no once did he commit to and attack unless is was after a gb which I couldn't land on him so being the law he would just dance his guard all around so hitting him was out of the question, so i think it would be good to see a small stamina cost for guard stance change from neutral, i mean tiny like 1 or 2 just so you couldn't just sit there and do that all day cause you know you won't get hit with the new lag comp, I have seen law bushi raider and cent just twirl their guard, like no tomorrow, and they don't even attempt to parry only block, cause they seem to never get GB but will land one quick light or so till team gets there then they go on the attack, no so bad in duel tho, cept for law. then its bash city. but lower lag dosn't give me an advantage from what i can see. slowed down the random button pushing tho so my controller and fingers thank you for that. now i can react and not try to predict. and here is something to look into when I parry player A why am I free to GB from player B and melee from player C because I tried to not die?? parry animation should give hyper armor to prevent that in gank situations.
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  6. #46
    Originally Posted by Vakris_One Go to original post
    The problem is that TVs don't have a high enough refresh rate to display 60 FPS whereas PC monitors do. Even if you could tweak graphics settings on console to get 60 FPS you wouldn't be able to see it on a TV screen. You'd need to use a monitor in combination with the option to reduce the VRAM usage so as to get and actually see 60 FPS.
    Thanks for the dialogue.
    I'm not going to pretend to be an expert or have enough knowledge to compare all PC monitors to all TVs, however there is definitely a noticeable difference between 30 frames per second and 60 frames per second on a TV, at least the ones I've owned and currently own.
    For example, Gears of War, I've played since the beginning in 2006, it has always been 30 frames per second up until the newest Gears of War 4, which is 30 frames in campaign and horde, and 60 frames per second in multiplayer. There is a definite noticeably difference going from 30 frames in horde to 60 frames in multiplayer.
    Whether or not the TV is actually displaying 60 frames per second seems irrelevant, because the game is displaying 60 frames per second and it's a lot smoother and you can notice it while playing on the TV.
    So if there was a way for them to implement it, seems like it would actually make a difference, but who knows, I guess there's no way to test it out.
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  7. #47
    I can hit people 2 meters away that i should not be able to reach and get hit by things unable to hit me. overall i think this is sloppy work.
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  8. #48
    On console I noticed a huge difference. I play lawbringer and play defensively. Since time snap was turned off I could not parry lights consistently. With the update I could guard and parry consistently again. But I noticed that this compensation was turned off last week with another patch. Now it’s back the way it was and it seems like a better strategy to just use fast hard to defend against attacks and spam them out. I feel like I have to anticipate and it seems like some parries are actually impossible even when anticipating. Really, was the lag compensation removed a week after it was added? Like Wednesday I think??
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  9. #49
    Ps4 Here.

    A Huge notable improvement, however, i run into moments where i just receive damage out of nowhere. I'm not sure i would call it lag, but, i would just get attack by someone in from a person i'm fighting in a 1v1, i didn't see a attack animation, no direction indicator, it would just...happen.
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  10. #50
    Hallo i Play on Ps4 and i hafe more Problems after The patsh than befor, this Game is to this Time not do Play The devend is a True Scary i but my devend on the left Side and she goes Automatic on the right Side waht a ****, or i fight and in the midel oft the fight coms a big writing and i can nothing See what the other Player do this is very angry. Sorry for my english i am from Germany.
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