Production Updates on Arcade
Hello Map Creators!
Our next Title Update is on its way, and we wanted to give you a little overview of the changes you can expect for Arcade by beginning of May!
We have received your feedback, and we are happy to share some upcoming changes that will address your Arcade feedback.
First of all, we fixed a couple of bugs that impacted the game experience:
- The identification of your teammates and enemies in PvP is now fixed. When players respawned after dying, their name-tags were not above their character anymore, this is now fixed.
- Your Arcade level doesn't reset anymore (note that when you restart a campaign game, your Arcade level will also be reset, but this is intended in this case).
We’ve also made improvements to the Private Lobby system to help Map Creators promote their content and play their own maps with their friends:
- The first player to enter a password is automatically selected as the host, instead of a random pick between the 2 players required to start a private lobby.
- Only the host can pick the map to be played.
- The host has 60 seconds to pick the map.
Within the first weeks after launch, we also noticed many of you comment that suggested map parameters were not adapted to your needs as content creators. For last Title Update (TU4), we therefore changed the parameters of the Public Lobbies so that the first maps suggested are featured maps instead of "all maps". The other side of the coin is that many now have the feeling that they are always playing the same featured maps. To mitigate this:
- The map pickers now have 50 seconds to go through the different filters and pick the maps they want to play
We hope these modifications will enhance your Arcade experience
This is just the beginning though as we have more plans for Arcade! Although we can’t share details just yet, our team is focused on making your Arcade experience much more fluid and ensuring that we can better highlight the amazing content from our Map Creators.
the Far Cry Arcade Team
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