Originally Posted by
UbiFrostX
Go to original post
While this is great feedback I'm not saying that the team is working on this however, I will definitely pass this message along for the team to look into. It's understandable that many players do not want to reset outpost to complete the challenge at hand. I'm curious to know other players thoughts on this subject for the live event and potential live events catering towards this concept.
Thanks for the reply.
FC5 is an excellent sandbox for solo/coop play, provided the world is sufficently populated with enemy activity. The following would make the game much more dynamic, "lived in", and engaging...
- Cultist attacking liberated outposts and option for player to defend them based on a mission timer.
- Cultist setting up random road blocks in proximity of player.
- More random "resistence on cultists engagements" along roadways, towns, country side, etc.
1 people found this helpful