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  1. #11
    Originally Posted by UbiFrostX Go to original post
    With the future patch to come there will be many fixes to come with hopefully some new features that the players will enjoy.
    Thanks for some feedback on this issue with the lack of cult activity after game completion. Far Cry 3, 4, Primal, and Blood Dragon all had the ability to reset outposts as well but it also repopulated the entire map with enemies. I agree that having some type of option to repopulate the game with cultists whether that is attached to resetting outposts or completely separate would go a long way to the replay ability and keeping people happy. As far as your mention of a future patch, any details you can give on that or a timeline? Is this something that is going to roll out with the Far Cry 3 season pass release a month from now?
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  2. #12
    RHAIN07's Avatar Senior Member
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    Originally Posted by UbiFrostX Go to original post
    While this is great feedback I'm not saying that the team is working on this however, I will definitely pass this message along for the team to look into. It's understandable that many players do not want to reset outpost to complete the challenge at hand. I'm curious to know other players thoughts on this subject for the live event and potential live events catering towards this concept.
    Thanks for the reply.

    FC5 is an excellent sandbox for solo/coop play, provided the world is sufficently populated with enemy activity. The following would make the game much more dynamic, "lived in", and engaging...

    - Cultist attacking liberated outposts and option for player to defend them based on a mission timer.
    - Cultist setting up random road blocks in proximity of player.
    - More random "resistence on cultists engagements" along roadways, towns, country side, etc.
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