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  1. #1

    Bizarre, weird, freakish features I see in the game

    Hi

    I've been playing The Crew for the past two months and after seeing a video of an Ubisoft manager made me believe he's really ears open to what the players have about the game:

    Some things bother me and discourage me to buy The Crew 2 because of what I see in The Crew 1: (My luck didn't bought The Crew 1)

    1- The most bizarre is to see traditionally fast vehicles lose to cars without aerodynamics and no tradition whatsoever. It is very negative to see a Mini win and to be as fast as a Lamborguini or an Agera R. Deep down there is no natural hierarchy in the power of vehicles that is what every player would intuitively expect. See a 370z gain from an MC12? game is to have fun but even then some things have a limit and are taken seriously. Lucky for me not having paid for The Crew.

    2- Whoever has played The Need for Speed: Most Wanted (this is because it is a game of 2012! ("Old") clearly perceives The Poverty of The Crew, see the Sticks, the paintings and their imperfections. had a good number of sticks and it was possible to even change the colors, including the edges, I realize that the few really good and useful sticks some have the wrong position, was made only a copy / paste and a stick that is well positioned in a car, in the other one it is bad (pity that in this forum it is not possible to attach images and from there you would have idea of ​​the disaster and sloppiness that are the sticks, where, on the one side, it is ok and on the other side it is inside out, written backwards (Shark is an example.) How can there be such a sloppiness? Qqr trainee could have invented the sticks of the game and not a really respectable and professional pitcher, are often scribbling and unimaginative. customization qualities that the sticks, you will really realize what I'm talking about. Who is 13 or 15 years old has a very poor reference of q is a good game.

    3-There are wonderful and commendable things in the game: the quality of the images, the water on the floor, the smoke, but I would still expect the tires to stay dirty or wet after passing through a characteristic terrain.

    4-Who played NFS: MW realizes that the movement of the camera and the axis of rotation of the cars is very different from the current games, this discourages me to play because I find it very uncomfortable and unreal - it's strange, it's bizarre, it's freak: moving the steering wheel to one side gives the feeling that the car is spinning through a pin in the middle of it and not normally as it had before. Not always the modern is better and I realize that quality has worsened over time for some things.

    5 - The story. The story of NFS: MW thrilled me, surprised me, made sense (and looks like there was no plot twist, what would be iconic, but it's not worse than seeing cars fast with all technology deployed and being defeated by "aerodynamic" mini or F-150 - everything has limits even for arcades). There are some pointless things in The Crew how to get the car over the goods

    6- there are still some bugs that I do not intend to apologize for, I use my time to report because if they still exist it is because they were reported by the players but Ubisoft did not solve for one reason or another (will vs. ability), these related to long waits of connection, physics mistakes like playing a car I'm chasing in the river, right near the bridge, and it crosses like a submarine; take a hit and jump like a rocket and stop for miles away, etc., etc. etc.
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  2. #2
    There are some facts, some issues I have in my pc that I do not believe that nobody tells to Ubisoft to fix and so Ubisoft didnt fix like:

    1) The radio stations are randomic to listen, but the sequence of music into each station is not. LoL.So, when finish a sound track I know what the next after so many times
    2) there are point over bridges, viaducts where I set the position for a fast travel but after that the car is moved below the bridges/viaducts like in YewllowStone
    3) At console, in brazilian portuguese, we do not say "preparando para [(lançar) o jogo" we say: preparando para (executar) o jogo" or could be "preparando para iniciar o jogo"
    4) the most serious is the fact that some car paintings are in wrong positions or one side is taller than the other. "Shark" paint for example: On one side is "shark" but on the other, a grotesque copy, is "krahs". LoL
    5) the cars spin as if there was a wheel in the middle of the car beyond the normal 4. I know the game is arcade but it is "force a lot of friendship" like we say
    6) problems with connection are much more normal than they should, we started a mission in MP or anything of the sort and it is very common not to have a time limit for access problem and from there we have to reset the game. And because of that we lost all the progress of the game in the PvP session

    In my long experience as a gamer, I learned that it's not worth reporting the bugs of the game because they often do not fix it because they're already thinking about the next version of the game
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  3. #3
    Ubi-MoshiMoshi's Avatar Community Representative
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    Hi Bullzarian_br, thank you for your feedback.

    It is always worth reporting bugs, we are listening!
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