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  1. #11
    EvoX.'s Avatar Senior Member
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    Originally Posted by Fady117 Go to original post
    Sometimes my character just won't dodge the exact moment I press X.
    That's intended if you change guard stance. If you omitted that from the post because it was obvious, then my bad.
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  2. #12
    Originally Posted by Siegfried-Z Go to original post
    Well i did'nt have troubles at landing Zone attack before but since the last patch i often throw a heavy when i want to zone... that's a big problem :/
    This. I cringe every time I hit both triggers to throw a quick, strategic zone and see my heavy attack flying out. It's like it happens in slow-mo and I'm going "Nooooooooooooooo"
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  3. #13
    I actually think the solution to this problem is to make a button dedicated to the zone attack, because the current r1+r2 scheme just isnt working. It's too inconsistent and has to be timed perfectly to work at all. Ideally for me it would be put on the "reset camera" button. So when out of guard mode, it resets camera. When in guard mode, it does a zone attack

    This was my post about the topic:

    https://forums.ubi.com/showthread.ph...dicated-button

    Something has to be done about this because its a very frustrating and annoying issue with the game im afraid to zone attack often because i might accidentally do a heavy instead and get parried
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  4. #14
    Originally Posted by ShadoWawker Go to original post
    I actually think the solution to this problem is to make a button dedicated to the zone attack, because the current r1+r2 scheme just isnt working. It's too inconsistent and has to be timed perfectly to work at all. Ideally for me it would be put on the "reset camera" button. So when out of guard mode, it resets camera. When in guard mode, it does a zone attack

    This was my post about the topic:

    https://forums.ubi.com/showthread.ph...dicated-button

    Something has to be done about this because its a very frustrating and annoying issue with the game im afraid to zone attack often because i might accidentally do a heavy instead and get parried
    Hello sir. i totally agree with you! Sir Ubi jurassic please help us.

    Originally Posted by Fady117 Go to original post
    Oh I'm no sire, I'm just a humble peasant scrub thank you for your detailed reply as well.

    Yes, now I see your issue. I use the standard PS4 controller so for me there's no option, I only have the R1 and R2 buttons. With your controller however, you have four additional buttons which makes you hold the controller differently and react in different ways, so for sure it complicates things.

    I use right index finger on R1 and right middle finger on R2, and left middle finger always holding L2 (guard stance). When I want to do a zone attack, reflexively I have to use two fingers on the same hand. In your setup you have to use both hands for a zone attack. Unless you're incredibly ambidextrous (I know I am not, hah) then this complicates it even more. Added to the fact that on S4 patch in November, zone attack input became more wonky...

    I like how you input the guardbreak, you can slide your index right onto that extra button without really releasing touch from between the Rb and Rt, that's smoother than me having to move my right thumb from the right analog onto the square button. Though in my case GB = bash from neutral / bash cancel into GB (Warden), and quick side dash using X button, into GB (Raider), they're the two heroes I use the most and I feel the default setup is what befits them the most.

    I have L1 assigned as sprint button (the quickchat became the analog L3), and toggle turned off (must hold L1 to keep sprinting). I mostly use the first set of templates. It's still somewhat wonky because my muscle memory knows the L3 to be the sprint, but I felt holding L1 to sprint was a bit more reliable.

    However I see something with the Razer Wildcat here. Notice the standard PS4 controller L2 and R2 buttons:


    You see there's a single angled surface on which to apply the pressure when pressing the button. On Razer Wildcat I see two angles, one being frontal, the other being the outer corner. I'm willing to bet the outer corner angle has worse pressure detection and more often than not you'll end up doing a light attack using M3 instead of a zone attack.

    Could you try changing the M3 button to a heavy attack input? see how it works, maybe it'll be easier to pull off. Maybe it could go better with the M4 seeing as the M4 is the feint button. I think the problem with controllers is that they require a certain push-in distance to register the attack in For Honor, and since during a zone attack the R1 / Rb buttons have smaller push-in, we'll mess up our timings mid-combat when we press R1 (Rb / M3) and R2 (Rt) quickly. And in your case with Razer Wildcat, if you hit the corner angled surface of the Rt by accident, it'll be even more inconsistent.

    I agree that the zone attack input in general is being too flimsy on controllers, because of the R1/Rb and R2/Rt combinations, because of the push-in distance. They definitely should increase push-in detection on the R2/Rt button.



    Yeah I do think that's where things got messed up, by fixing some zone flicker they reduced the swift input detection and created these input problems. Also I've noticed it on dodge as well. Sometimes my character just won't dodge the exact moment I press X.
    Hello! Thanks for your advice. i need m4 to be light attack because of highlander as mentioned. i hold R1 using index finger and m4 for offensive light.
    regards to changing light attack to m3, it is still the same I still have difficulty to land a zone attack. and m3 is better to be cancel button so i can feint my heavy attack easily.
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  5. #15
    bob333e's Avatar Senior Member
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    Originally Posted by SanaMinatozaki- Go to original post
    Hello! Thanks for your advice. i need m4 to be light attack because of highlander as mentioned. i hold R1 using index finger and m4 for offensive light.
    regards to changing light attack to m3, it is still the same I still have difficulty to land a zone attack. and m3 is better to be cancel button so i can feint my heavy attack easily.
    Heya back at ya!

    Welp, you're as much stuck as me then. You being stuck on using specific buttons for Highlander, me being stuck on the default configuration because Warden works best like that... and we're both suffering from the buggy zone attack input register just the same.

    I think they should just let us rebind zone attack to a singular button, as ShadoWawker suggested. Personally I'd like to get rid of the quickchat button. It's literally of no use to me.
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  6. #16
    To all these hyper-gamer controller posts:

    I shouldn't have to buy special hardware to compensate for poor coding/programming.
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  7. #17
    Tundra 793's Avatar Senior Member
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    Originally Posted by Vrbas1 Go to original post
    To all these hyper-gamer controller posts:

    I shouldn't have to buy special hardware to compensate for poor coding/programming.
    I'm pretty sure no one here is saying that mate. Sana was just pointing out that she uses a third party controller, with unique inputs. It's also no secret that alterations were made to the zone attack input a while ago, which could affect players who use third party controllers differently than most regular players, but it's not an issue exclusive to pro controllers.


    @Sana, if Jurassic doesn't reply on his own, I'll be sure to go poke the 'ol dinosaur for ya.
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  8. #18
    Originally Posted by Fady117 Go to original post
    Heya back at ya!

    Welp, you're as much stuck as me then. You being stuck on using specific buttons for Highlander, me being stuck on the default configuration because Warden works best like that... and we're both suffering from the buggy zone attack input register just the same.

    I think they should just let us rebind zone attack to a singular button, as ShadoWawker suggested. Personally I'd like to get rid of the quickchat button. It's literally of no use to me.
    i only use index finger on r1 r2 l1 and l2. my left index finger is pre-occupied holding L2 to lock enemy so no finger to really press L1 for specific input zone attack. maybe the right stick button which is camera can become zone attack. Is unfair for people using controllers, using mouse is easy to execute zone attack.

    Example from the internet:



    Originally Posted by Tundra 793 Go to original post
    I'm pretty sure no one here is saying that mate. Sana was just pointing out that she uses a third party controller, with unique inputs. It's also no secret that alterations were made to the zone attack input a while ago, which could affect players who use third party controllers differently than most regular players, but it's not an issue exclusive to pro controllers.


    @Sana, if Jurassic doesn't reply on his own, I'll be sure to go poke the 'ol dinosaur for ya.
    Hello Mr tundra. nice to see you. praying hard that GM Jurassic will address this issue and report to developers. Is unfair for people using controllers, using mouse is easy to execute zone attack.
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  9. #19
    Do fix zone attack in season 6!
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  10. #20
    Zone attack needs to be bound to a single button and its move status needs to be made unique from its initiation, sorry to say to whichever dev on the team keeps brushing off the issue like its too troublesome to deal with.

    Not just for the sake of ease, but also because it would give them an opportunity to eliminate the parry option select situation which is obviously unintentional and has undermined the Art of War system since day 1.
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