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  1. #1

    Suggestions???

    Ive been playing GRW since day one and the game is unbelievable. But i had some suggestions on possible add ons to possibly enhance gameplay. I apologize if this is the incorrect place to post this but here goes;
    1- lone wolf mode
    2-helicopter repelling
    3-a car horn!!!!
    4- incorporate the slide-to-cover as in past ghost recon games.
    5- lol a car horn!!!
    6- an 6-8 player PvE.

    I hope some will read and fully agree for the producers to take notice. Thank you for a great game Ubisoft, as i will continue to play again and again
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  2. #2
    Glass_Ghost's Avatar Senior Member
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    First post ever, welcome to the forum Osiriskiks
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  3. #3
    Crusism's Avatar Member
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    Originally Posted by Osiriskiks Go to original post
    Ive been playing GRW since day one and the game is unbelievable. But i had some suggestions on possible add ons to possibly enhance gameplay. I apologize if this is the incorrect place to post this but here goes;
    1- lone wolf mode
    2-helicopter repelling
    3-a car horn!!!!
    4- incorporate the slide-to-cover as in past ghost recon games.
    5- lol a car horn!!!
    6- an 6-8 player PvE.

    I hope some will read and fully agree for the producers to take notice. Thank you for a great game Ubisoft, as i will continue to play again and again
    All of these have already been recommended by the community since before Day one, so... it's only a matter of what's in their current development plan.
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  4. #4
    Lol, guess I'm pretty late, thanks y'all for the response 👍🏿glad I'm not the only one.
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  5. #5
    Kane_sg's Avatar Senior Member
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    1. Lone Wolf
    They did this in Narco Road, including the expected bug such as teammate chit chat coming out of nowhere when entering a certain area or spotting someone. That aside, it does pumps up your alertness to your surrounding. Why? Because nobody will revive you once you're down. Ironic, because Narco Road DLC wasn't really meant to be stealthy but rather full out loud.

    2. Helicopter rappel
    I don't see this coming before having AI Teammates being able to drive for you. Furthermore, this game is really clunky compared to, let's say FC5. If I have to imagine rappel in this game, it most likely going to be like having a pole hanging on your heli that your character will slide down with before encountering weird bugs like falling into insta-death or falling underground.

    3. Car horn
    I already suggested this way back in Closed Beta. In addition and as alternative, I also suggested a command to say "Get the f*cking in the car now!"

    4. Slide to slide cover
    This game doesn't incorporate body magnet to walls and I'm kinda glad. It makes things more natural and actually makes me try to find a cover that is, well, able to cover my Ghost's body on my own. However, I would love to have more movement. Such as rolling or jump-to-prone like in MGSV.

    6. 6-8 player PvE
    A competent team of 2 can take down a major Unidad base without a scratch. A dumbf*ck team of 4 can fail even the easiest mission to break down a small base. I really don't see a point of having a group of 6-8 unless there is a larger scale mission that will require simultaneous effort in split groups. Otherwise, that will look like a summer camping group with beers and ukulele.
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  6. #6
    Frag_Maniac's Avatar Banned
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    Originally Posted by Kane_sg Go to original post
    2. Helicopter rappel
    I don't see this coming before having AI Teammates being able to drive for you. Furthermore, this game is really clunky compared to, let's say FC5. If I have to imagine rappel in this game, it most likely going to be like having a pole hanging on your heli that your character will slide down with before encountering weird bugs like falling into insta-death or falling underground.
    Hmmm, not sure Far Cry 5 is any better. If anything it's a possible sign of why they don't have squad AI controlling any vehicles in this, a more tactical type game.

    The problem with Far Cry 5 is it's like a constant experiment. I've been amazed at how your squad AI at times will jump in any available vehicle, including helis, to catch up to you if you take off to avoid getting killed or stuck in a firefight. At other times they will not man a vehicle turret or driver seat if I jump in as driver or gunner, even if I give the follow command. I've also seen them get stuck in a weird aiming position while in vehicles, leaving the vehicle uncontrollable.

    Boats are especially annoying when it comes to squad AI. You never know whether they're even going to be able to get in one with you, or just try to swim along, and the chances of them getting stuck in that aim pose, or not respond to a commandeer attempt, raise exponentially. I had a laughing fit over having to shoot them to commandeer the boat. Then they'd at times just fall out of the boat for no reason. So if you are using Far Cry 5 at all in hopes to get squad AI controlling vehicles in GRW, be careful what you wish for. They haven't perfected it by a LONG shot.

    Plus, lets face it, in Far Cry 5, the reality is, your squad AI when in the driver's seat of a vehicle you're in, don't actually pilot it. Even if you set a waypoint, you have to engage Autodrive, and Autodrive in Far Cry 5 is not nearly as precise as that in Far Cry 4. Granted Autodrive self engages if you have a waypoint set when a squad AI jumps in the driver seat of a vehicle you're in, but it IS Autodrive. In S turns in the mountains it will take the most direct route of a road, going off the road and smashing into trees, and at times having to back up and realign. This is what made it hard to believe when I saw Jess hop in a nearby heli and follow my truck to the radar station. I mean I sat there in awe like it was a sudden miracle. LOL

    It's really a shame they can't seem to perfect what squad AI does in conjunction with the player, as well as what they can do on their own. That said, they're pretty good at following shot commands, provided they're already in line of sight and shooting range. That was to be expected though, since it works well in GRW too. In fact in Far Cry 5 it's more realistic, because they can't magically shoot through things. If they come out with a patch or two that fixes the AI bugs, then I'll be more optimistic about a possible GRW AI update that allows them to competently control vehicles, but not until then.
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