Dev Team: What is the point of mentioning ballistics in the game hints any paying lip service to them in the game, when a small crossbow is as powerful as a LR Sniper over greater distances, and more powered that an assault rifle at CQC?
Ever heard of balancing?
Sure, it would be nice for CQC stealth, and picking up the ammo from corpses rather than having a magically infinite number of side arm bullets (ffs) would be a nice addition, but come on, this thing alone is singularly the only weapon you need to complete the entire campaign.
Hey, that's a good idea! Let's do the Dev team's job for them! Let's nobble ourselves until we're so handicapped that it's starting to resemble the game it should have been, except, oh wait; it's still broken because the AI is pathetic, some of the missions don't make sense, and I still have infinite bullets.Originally Posted by KingSpawn1979 Go to original post
/s