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  1. #21
    Originally Posted by Morfanos Go to original post
    The problem with what I highlighted is that it automatically gives the advantage to who ever goes first. Most maps have a minimum of two easy to defend objectives. If you let people choose and keep it to a 3 wins, the ones starting on defense should wins almost all the time.

    I believe this is why there's a minimum of 4 rounds in ranked. So that both teams will have their chance at defending the easy objectives twice. If you fail to defends those 2 twice, well, the other team deserve that win.

    Having the defense objective kept random but knowing where it is and having it the same for both teams would allow casual to still be casual(short and you can mess around with new ideas or strategies) while making it more fair for both teams. If going at it at random, the odds of having to defend the 2 easiest ones are much lower so it matters less who's on the defense first.
    I wouldn't mind it that much if they made the number of rounds the same as ranked in casual, but I still kind of feel that 4 rounds is way too long. Players already leave early because it's casual and the fact that the timer is really long, so I'm fine with playing 3 rounds in casual.
    Plus, I don't think balance is that important since it's just casual. I just want casual to be more fun and fit for training. And if you do care about balance in casual, the random OBJ is much more imbalanced than being able to choose the OBJ in a 3 round match. One team could get the best OBJ over and over, and the other team could get the worst OBJ over and over. Not balanced at all, and not fun. Choosing an OBJ is more fair and more fun and more beneficial for new players.
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  2. #22
    Morfanos's Avatar Senior Member
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    Originally Posted by nmswidan Go to original post
    I wouldn't mind it that much if they made the number of rounds the same as ranked in casual, but I still kind of feel that 4 rounds is way too long. Players already leave early because it's casual and the fact that the timer is really long, so I'm fine with playing 3 rounds in casual.
    Plus, I don't think balance is that important since it's just casual. I just want casual to be more fun and fit for training. And if you do care about balance in casual, the random OBJ is much more imbalanced than being able to choose the OBJ in a 3 round match. One team could get the best OBJ over and over, and the other team could get the worst OBJ over and over. Not balanced at all, and not fun. Choosing an OBJ is more fair and more fun and more beneficial for new players.
    I'm guessing you didn't real the whole thread.

    What I suggested earlier to complement keeping the random obj and 3 rounds to win was to have the objectives be the same for both teams. That way, if both teams get a terrible obj, well, they'll both have the chance to win that attack round, same goes if they get a good one to defend.

    That way, there's no need to make it longer nor to have people able to select their objectives (it would not longer be casual, it would become boring mode since everyone would always pick the same spot to defend every single time, bye bye variety). It still is casual but a little bit more fair.

    To me, balance is extremely important in casual. You might go there to relax or practice new strategies or just to play with friends of a different skill level. What ever the reason, it still is "casual" and not having balance, which could cause you to lose 5 matches(just an example) in a row doesn't make for the most enjoyable casual experience.
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  3. #23
    Originally Posted by nmswidan Go to original post
    I wouldn't mind it that much if they made the number of rounds the same as ranked in casual, but I still kind of feel that 4 rounds is way too long. Players already leave early because it's casual and the fact that the timer is really long, so I'm fine with playing 3 rounds in casual.
    Plus, I don't think balance is that important since it's just casual. I just want casual to be more fun and fit for training. And if you do care about balance in casual, the random OBJ is much more imbalanced than being able to choose the OBJ in a 3 round match. One team could get the best OBJ over and over, and the other team could get the worst OBJ over and over. Not balanced at all, and not fun. Choosing an OBJ is more fair and more fun and more beneficial for new players.
    Crap... True, I forgot about that. So, unless Ubi can actually go through with making every single objective, on every single map balanced... Casual will have to remain with a random objective / spawn.

    So, we would have to settle with being able to see which objective / spawn we are getting. That way defending teams can choose operators depending on the objective. And those trying out new strats for ranked, can do so.

    I still think that the casual rounds need to be shortened though.

    My opinion though? They would need to do something with the "randomization" algorithms to deal with the insanity of attacking / defending the same objective 5 times in a row. (It is not common, but I have had it happen before.
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  4. #24
    At least defenders should see which site they are defending before choosing the operators. Right now defenders are at a massive disadvantage in casual. You cannot really use some defenders like for example Mira, because she is useless in some sites. Also you cannot formulate a plan before the round starts. You just get a random site and everybody runs around like headless chicken. I would love to practice some defence strategies/setups in casual which is currently not possible.
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  5. #25
    Glaz on some places like the planes under belly, banks lockers, kanals lower building sections really take away his main advantage.
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  6. #26
    Originally Posted by Morfanos Go to original post
    I'm guessing you didn't real the whole thread.

    What I suggested earlier to complement keeping the random obj and 3 rounds to win was to have the objectives be the same for both teams. That way, if both teams get a terrible obj, well, they'll both have the chance to win that attack round, same goes if they get a good one to defend.

    That way, there's no need to make it longer nor to have people able to select their objectives (it would not longer be casual, it would become boring mode since everyone would always pick the same spot to defend every single time, bye bye variety). It still is casual but a little bit more fair.

    To me, balance is extremely important in casual. You might go there to relax or practice new strategies or just to play with friends of a different skill level. What ever the reason, it still is "casual" and not having balance, which could cause you to lose 5 matches(just an example) in a row doesn't make for the most enjoyable casual experience.
    My bad, I overlooked that point you've made.
    Anyway, I still believe that giving us the ability to choose where to spawn is much better. Best OBJs can still be lost, it's not a guaranteed win. Plus, the best OBJs will not always be picked, it is casual afterall. A team might choose to secure Garage before Archives in Consulate just to help their teammate get used to bandit tricking, or a team might choose a different OBJ just for fun, again it is just casual. Also, your suggestion doesn't solve the imbalance issue, one of the teams might still endup defending first in the best OBJ.
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  7. #27
    I've just had the game for about a month now and so far and Casual is definitely not as good as it could be.

    The way Casual is right now with predetermined spawns can lead to really unfair and unsatisfying matches. One of the reasons is that you pick your Defending Operators but they might not be what you need to defend where you randomly get spawned but the other team might have had their random spawn that matched what Defending Operators they picked. I've played a lot of really lopsided matches because of this.

    Casual should be a slimmed down version of Ranked. Less rounds to win.

    Being able to actually pick where you spawn the objective is what makes Siege, Siege. It is one of the best parts of the game.

    Being able to coordinate a little more in Casual would make it way more fun. People would actually get into the matches more than they currently do.


    If it was really up to me, I would even allow the Attackers to alter their spawn location during the preparation/droning phase but keep the match timer shorter. It doesn't make any sense to me for in Causal or Ranked that the Attackers should be forced to pick their spawn before they actually know where the objective is.

    If you could drone out the building and figure out where you know or believe the objective will be and then pick where you want to insert yourself based on that It would open up even more depth to the game.
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  8. #28
    Originally Posted by lCraftyl Go to original post
    I've just had the game for about a month now and so far and Casual is definitely not as good as it could be.

    The way Casual is right now with predetermined spawns can lead to really unfair and unsatisfying matches. One of the reasons is that you pick your Defending Operators but they might not be what you need to defend where you randomly get spawned but the other team might have had their random spawn that matched what Defending Operators they picked. I've played a lot of really lopsided matches because of this.

    Casual should be a slimmed down version of Ranked. Less rounds to win.

    Being able to actually pick where you spawn the objective is what makes Siege, Siege. It is one of the best parts of the game.

    Being able to coordinate a little more in Casual would make it way more fun. People would actually get into the matches more than they currently do.


    If it was really up to me, I would even allow the Attackers to alter their spawn location during the preparation/droning phase but keep the match timer shorter. It doesn't make any sense to me for in Causal or Ranked that the Attackers should be forced to pick their spawn before they actually know where the objective is.

    If you could drone out the building and figure out where you know or believe the objective will be and then pick where you want to insert yourself based on that It would open up even more depth to the game.
    Couldn't agree more.
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