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  1. #11
    Sgt Astor's Avatar Senior Member
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    Just make rounds shorter and alow to choose respawns...
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  2. #12
    vgrimr_J's Avatar Senior Member
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    Originally Posted by MIA-051 Go to original post
    I love casual but my main issue is the lack of matchmaking on skill means platinums, smurfs etc join and troll or crap all over those seeking to just have fun. I mean im average at best and wind up high silver to mid gold at times but when I play with folks who dont play ranked, goof around instead of play the game objective, trolls who team kill, constant quiters when they come in late or losing.

    Basically its so toxic or ends up favoring others so heavily that losing is almost expected. Or the constant abuse of the kicking system. Crap, it feels like im only one willing to play after a losing streak in rank and casual due to the smurfs and random plats. I wish there was a casual with no parties allowed, or a casual ranked where it plays you against people of your rank and skill set but no rank loss, all maps, and more casual aspects.
    the mm balance is indeed out of control for the past 3 days 70% of my games had high plats and diamonds in enemy team and ofc i lost them all about 20% of the games that i have played in the past 3 days were nice and balanced without the bs some won some lost but atleast it was fair. they need to fine tune mm little
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  3. #13
    I like the idea of making casual more like ranked, but not as stressful as ranked. Truth be told, I am not a huge fan of calling it "casual" as that seems to give people free license to completely screw off. When there are people in the queue that actually want to play the game as it was intended to be played, but don't like dealing with the added pressure or stress of ranked. I think calling it something along the lines of "Unranked" would be more fitting.

    Keep the two game modes as close to one another as possible, so that there are not two, completely separate play styles. Give casual the ability to choose spawn / objective locations. Shorten the round timer to 3 minutes in casual. But leave the ability to leave without punishment, keep it a first to 3 to win, with a single round of overtime, and keep MMR hidden.

    I think the biggest stressor for most people in ranked is the visible MMR. Most players treat rank as a reward, and think that earning a higher rank is the goal. And this is the main cause of ranked stress... Is the fact that you can see your MMR.
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  4. #14
    WBBCoop's Avatar Senior Member
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    In an attempt be frank, funny, and serious, all at the same time..

    Casual = who gives a flying care in a rolling pastry.

    Ranked = Expanded Casual.

    Team Ranked = Siege.

    "Get a team or I don't care" is basically what Ubi should be and ultimately has been saying all along, that and "not much we can do for the rest of the players but a few token 'rules' that will try to keep them at bay".

    Tada!

    I used to be a proponent of more commonality between the two modes but I have since changed my mind. Casual is where we goof off after a round of butt stomping (in either direction) and try new and crazy things..when nobody gets on mic of course .
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  5. #15
    xcel30's Avatar Senior Member
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    Casual being a complete mirror for is kinda dumb in the sense that well what's the point of having two exactly the same, i agree that knowing the spawns would be nice, but letting people choose would just create the problem that ranked has that every match has the same objevtives being played the same way over and over wich i find way more repetitive and annoying than casual
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  6. #16
    Originally Posted by xcel30 Go to original post
    Casual being a complete mirror for is kinda dumb in the sense that well what's the point of having two exactly the same, i agree that knowing the spawns would be nice, but letting people choose would just create the problem that ranked has that every match has the same objevtives being played the same way over and over wich i find way more repetitive and annoying than casual
    This problem still occurs all the time in casual since you can defend the same OBJ even after a successful defense because the OBJ selection is completely random. And sometimes it happens for the bad OBJs too. One team could get the best OBJ over and over again, and the other team could get the best OBJ over and over again. It's a pretty bad system. Being able to choose an OBJ will fix this issue and make casual more fun and more fit for training for newer players.
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  7. #17
    xcel30's Avatar Senior Member
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    Originally Posted by nmswidan Go to original post
    This problem still occurs all the time in casual since you can defend the same OBJ even after a successful defense because the OBJ selection is completely random. And sometimes it happens for the bad OBJs too. One team could get the best OBJ over and over again, and the other team could get the best OBJ over and over again. It's a pretty bad system. Being able to choose an OBJ will fix this issue and make casual more fun and more fit for training for newer players.
    The problem i have is, if you want ot choose the objectives, spawns and have a limited time, then why not just play ranked? with playing diferent objectives instead of the same rotation that is enforced in ranked will let you learn new angles and keep things from getting stale, ranked already is an nauseating exercise of repetition, i honestly don't want casual to be that, i admit that not knowing your spawn and defense point sucks since bandit is a must in some points and not in others, so just guessing sucks. i don't casual to turn into garage bomb every first round for house
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  8. #18
    Originally Posted by xcel30 Go to original post
    The problem i have is, if you want ot choose the objectives, spawns and have a limited time, then why not just play ranked?
    Because casual doesn't effect your stats, so you can try out new tactics or get used to operators properly, such as bandit tricking.
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  9. #19
    They should add the vote kick.. to ranked.. where something is on stake instead of getting voted out of casuel even before you have entered the game..

    AND make the vote only to activate if a person have done something to earn a negative score.. shoot at teammate.. kill teammate.. destroy defences.. whatever..
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  10. #20
    Morfanos's Avatar Senior Member
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    Originally Posted by DontTwitchMeBro Go to original post
    I like the idea of making casual more like ranked, but not as stressful as ranked. Truth be told, I am not a huge fan of calling it "casual" as that seems to give people free license to completely screw off. When there are people in the queue that actually want to play the game as it was intended to be played, but don't like dealing with the added pressure or stress of ranked. I think calling it something along the lines of "Unranked" would be more fitting.

    Keep the two game modes as close to one another as possible, so that there are not two, completely separate play styles. Give casual the ability to choose spawn / objective locations. Shorten the round timer to 3 minutes in casual. But leave the ability to leave without punishment, keep it a first to 3 to win, with a single round of overtime, and keep MMR hidden.

    I think the biggest stressor for most people in ranked is the visible MMR. Most players treat rank as a reward, and think that earning a higher rank is the goal. And this is the main cause of ranked stress... Is the fact that you can see your MMR.
    The problem with what I highlighted is that it automatically gives the advantage to who ever goes first. Most maps have a minimum of two easy to defend objectives. If you let people choose and keep it to a 3 wins, the ones starting on defense should wins almost all the time.

    I believe this is why there's a minimum of 4 rounds in ranked. So that both teams will have their chance at defending the easy objectives twice. If you fail to defends those 2 twice, well, the other team deserve that win.

    Having the defense objective kept random but knowing where it is and having it the same for both teams would allow casual to still be casual(short and you can mess around with new ideas or strategies) while making it more fair for both teams. If going at it at random, the odds of having to defend the 2 easiest ones are much lower so it matters less who's on the defense first.
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