the mm balance is indeed out of control for the past 3 days 70% of my games had high plats and diamonds in enemy team and ofc i lost them all about 20% of the games that i have played in the past 3 days were nice and balanced without the bs some won some lost but atleast it was fair. they need to fine tune mm littleOriginally Posted by MIA-051 Go to original post
I like the idea of making casual more like ranked, but not as stressful as ranked. Truth be told, I am not a huge fan of calling it "casual" as that seems to give people free license to completely screw off. When there are people in the queue that actually want to play the game as it was intended to be played, but don't like dealing with the added pressure or stress of ranked. I think calling it something along the lines of "Unranked" would be more fitting.
Keep the two game modes as close to one another as possible, so that there are not two, completely separate play styles. Give casual the ability to choose spawn / objective locations. Shorten the round timer to 3 minutes in casual. But leave the ability to leave without punishment, keep it a first to 3 to win, with a single round of overtime, and keep MMR hidden.
I think the biggest stressor for most people in ranked is the visible MMR. Most players treat rank as a reward, and think that earning a higher rank is the goal. And this is the main cause of ranked stress... Is the fact that you can see your MMR.
In an attempt be frank, funny, and serious, all at the same time..
Casual = who gives a flying care in a rolling pastry.
Ranked = Expanded Casual.
Team Ranked = Siege.
"Get a team or I don't care" is basically what Ubi should be and ultimately has been saying all along, that and "not much we can do for the rest of the players but a few token 'rules' that will try to keep them at bay".
Tada!
I used to be a proponent of more commonality between the two modes but I have since changed my mind. Casual is where we goof off after a round of butt stomping (in either direction) and try new and crazy things..when nobody gets on mic of course.
Casual being a complete mirror for is kinda dumb in the sense that well what's the point of having two exactly the same, i agree that knowing the spawns would be nice, but letting people choose would just create the problem that ranked has that every match has the same objevtives being played the same way over and over wich i find way more repetitive and annoying than casual
This problem still occurs all the time in casual since you can defend the same OBJ even after a successful defense because the OBJ selection is completely random. And sometimes it happens for the bad OBJs too. One team could get the best OBJ over and over again, and the other team could get the best OBJ over and over again. It's a pretty bad system. Being able to choose an OBJ will fix this issue and make casual more fun and more fit for training for newer players.Originally Posted by xcel30 Go to original post
The problem i have is, if you want ot choose the objectives, spawns and have a limited time, then why not just play ranked? with playing diferent objectives instead of the same rotation that is enforced in ranked will let you learn new angles and keep things from getting stale, ranked already is an nauseating exercise of repetition, i honestly don't want casual to be that, i admit that not knowing your spawn and defense point sucks since bandit is a must in some points and not in others, so just guessing sucks. i don't casual to turn into garage bomb every first round for houseOriginally Posted by nmswidan Go to original post
Because casual doesn't effect your stats, so you can try out new tactics or get used to operators properly, such as bandit tricking.Originally Posted by xcel30 Go to original post
They should add the vote kick.. to ranked.. where something is on stake instead of getting voted out of casuel even before you have entered the game..
AND make the vote only to activate if a person have done something to earn a negative score.. shoot at teammate.. kill teammate.. destroy defences.. whatever..
The problem with what I highlighted is that it automatically gives the advantage to who ever goes first. Most maps have a minimum of two easy to defend objectives. If you let people choose and keep it to a 3 wins, the ones starting on defense should wins almost all the time.Originally Posted by DontTwitchMeBro Go to original post
I believe this is why there's a minimum of 4 rounds in ranked. So that both teams will have their chance at defending the easy objectives twice. If you fail to defends those 2 twice, well, the other team deserve that win.
Having the defense objective kept random but knowing where it is and having it the same for both teams would allow casual to still be casual(short and you can mess around with new ideas or strategies) while making it more fair for both teams. If going at it at random, the odds of having to defend the 2 easiest ones are much lower so it matters less who's on the defense first.