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Junior Member
PvP Pack Collection - Increase Revenue + Happier Players
More games played = More IG Currency(bucks) used - Players like me that can't play exactly every 4 hours to earn our packs are missing out on PvP packs and thus are playing less games. This means that we may play until we get a pack, open a few lockers, and then stop playing for 4-6+ hours, possibly going to other games while we wait if time allows. If you allowed collection, then it would allow us grind out multiple packs in a sitting. This would result overall in more games played and won, and more chances to open lockers.
It would be cool to see something like a Card Binder where your cards are stored, with like 3-4 slots at the top for storing PvP packs. You could even make it three and charge increasing bucks per slot to allow up to 5 or more. You collect a pack and it goes into a slot. You then select the pack and choose "Open Pack". The 4 hour timer starts up and off you go to immediately collect another pack and it goes into the next slot...and so on until all available slots are full. You can then click on any pack and choose "Open Now" for bucks (same 5.33mins/buck scale currently used).
This results in more games played, more lockers opened, and more "refreshes" spent. Seems like a no-brainer to me.
Giving something to someone and telling them they have to wait, but giving the option to open early is a psychological 'trick' to get them to 'refresh' by opening the pack early. We get that instant satisfaction of gaining something that we spent our bucks on, rather than playing a guessing game on if the refresh is worth it to refresh because time constraints may arise.
You would also get the notification that your pack is ready to open(timer ended), rather than the current 'PvP pack ready to earn'.
I hope that you understand just how many more bucks will be spent if this system is implemented. If you have 4 packs in your slots...you can see them, but cannot touch them...and you are waiting 4 hours for the first to unlock before you earn another, the urge to open that pack immediately/early is SO much greater.
I realize that this will take a decent amount of development time, but it would be worth it for both the company and for the players. Yes, I am borrowing the idea from others I have seen, but they use this system because it works. I can only hope that the developers see this and consider it's value.
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Member
rewards
It would also be nice if we needed less points to get rewards during events. Especially for team rewards, since my team is rather small and only about four people ever participate.