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Member
Suggestion to deter rank droppers and more
Deter rank droppers:
As we all know, many players purposefully lower their rank to bottomfeed on weaker players for quick and easy wins, which ruins the experience for newer players and pushes them away from the game. To tackle this, there should be incentive to enter legendary league as early in a season as possible, and to maintain the highest rank possible throughout.
I propose a system whereby end of season rewards are awarded not by a players finishing rank, but a culmination of their rank throughout the season. Each day a player's rank could be checked and points awarded (this could be based on their current skill rating each day), which tally up until the end of the season.
Let's assume a season is 5 weeks (35 days) long, Top 10 player skill ratings are approx. 17,000+, therefore a rewards chart could look like this::
1st prize pack = 500,000+ total score
2nd prize pack = 450,000+ total score
3rd prize pack = 400,000+ total score
etc.
This way, players cannot jump into the league last minute, or rank up last minute to benefit from the rewards, they will need to fight hard longterm. It would also have the additional benefit of rewarding players who hold high positions throughout the season but are misfortunate enough to lose their rank at the end - as they too will now be rewarded for their effort in it's entirety.
Additional suggestions:
Stop playable cards in your hand from moving position when you play another card. On a few occasions I have played the wrong card because the card I intended to use moved to the left or right of where I had previously registered it to be. Please place newly playable cards in the slot that was last played.
Prevent existing units from being pushed by newly placed friendly or enemy units. There is a rampant cheese tactic of pushing units away from it's target and/or blocking them from NK. This is not tactical play in my opinion, it's just cheese. Please force newly placed units away from existing ones.
Allow a feature to reposition the cursor to the left or right of true position (for left or right handed play). With the cursor directly below your finger it can be hard to see what you're aiming at with small AOE spells for example.
Disable single target spells from targeting swarm units (unless they are effected by Robin Tweek's buff). Sometimes when swarm units are clustered around your intended target, it is possible to hit the wrong target. No one in their right mind would intend to use Lightning Bolt, Unholy Combustion or Transmogrify on a rat.
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Junior Member