🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Anyone using any new button layouts?

    Curious if anyone is having success with other button layouts and what they are doing? I changed X on ps4 to run and L1 to dash/dodge and changed L2 to lock on, its hard to change even a few buttons.
    Share this post

  2. #2
    I tried it out, however when you make a new layout it changes your quick chat to the D-pad and can lock you out of certain call for help commands depending on what you change. With that and the lack of a dedicated zone button, im overall disappointed. I find myself at a disadvantage in team games more than anything.
    Share this post

  3. #3
    Vakris_One's Avatar Senior Member
    Join Date
    Oct 2015
    Posts
    3,449
    I've always been ok with the original layout so I won't be changing anything. The only thing I would have wanted to change is put the zone onto a single button but that is apparently impossible for tech reasons.
    Share this post

  4. #4
    Button mapping was done kinda half assed...

    All I wanted to do was map my zone to 1 button, and GB to R3. But there’s no zone option... annnnd if I map GB to R3, I can’t use my kick.

    Fail.
    Share this post

  5. #5
    As a console player I have been having very great success with my new remapping:

    I am currently still getting used to it muscle memory wise, but my changes are an attempt to make the core needed buttons more accessible.

    For intent and purpose of HL ease of light attack implementation while in OS I have changed light attack to L3. And run moved to R1.

    I also changed GB to be R3. I found especially with diminishing guard, to change my guard stance while trying to use the same finger to be vigilant against soft fient GBs difficult sometimes, especially with lag problems. I made it right there so I don’t have to play guessing games anymore.

    The things that replaced the previous buttons for these inputs don’t mess with feats, chat or anything important either. It simply just helps me make more optimal moves to help more horrible reflexes.
    Share this post

  6. #6
    Originally Posted by Tirik22x Go to original post
    Button mapping was done kinda half assed...

    All I wanted to do was map my zone to 1 button, and GB to R3. But there’s no zone option... annnnd if I map GB to R3, I can’t use my kick.

    Fail.
    Any input that is correlated with the same button would still be the same input. So if you’re trying to kick with Gb remapped to R3 then you would just use the GB button (R3). I use it with HL and it works just fine. If you are referring to a different character, admittedly dodge into CCs are a tighter input but still completely doable. What are you having difficulty with?
    Share this post

  7. #7
    Originally Posted by mrmistark Go to original post
    Any input that is correlated with the same button would still be the same input. So if you’re trying to kick with Gb remapped to R3 then you would just use the GB button (R3). I use it with HL and it works just fine. If you are referring to a different character, admittedly dodge into CCs are a tighter input but still completely doable. What are you having difficulty with?
    Yea, it’s doable, but not exactly smooth. Centurion, Legion Kick.
    Share this post

  8. #8
    Really disappointed in the button mapping.

    Fine if you can't make a zone button, but I was at least hoping to have two different buttons do the same function.
    Share this post

  9. #9
    ChampionRuby50g's Avatar Senior Member
    Join Date
    May 2017
    Location
    Australia
    Posts
    2,242
    As someone who always had an Elite controller on Xbox, button mapping was never a problem for me as I could easily use the default controls and had the paddles as my X/B/A controls, I can understand keeping zone as unmappable to one button. It should remain as it is, or a good compromise is what Hazelrah suggested. Map it to two separate buttons that would help make zone more reliable to use, as I've seen many complain that it can be hit and miss sometimes. Or, Ubisoft could relax the zone input timings, and find another fix for flickers, such as not allowing another move to come out after an input as from memory that's what the issue was. Seeing an attack appear from left side then all of a sudden its a zone from opposite. I don't know the ins and outs of it, but it seems to me there are other fixes that would require coding.
    Share this post

  10. #10
    I've switched square (GB) and r3 (right stick click/camera center). It's more convinent to not have to jump my hand around constantly and has helped me as a Nobu, though I did struggle a LOT for the first couple hours. Gotta beat back 5 seasons of muscle memory
    Share this post