So as i make this post, its been nearly 24 hours since the patch came live and although it was well done, it came with more bugs. I don't know if this was intended, (which i assume it was not) but this patch made Shinobi's double dodge annoying to deal with since this new bug. I can no longer backdodge > forward dodge > Kick or backdodge > side dodge > Kick. Instead now if i try to dodge in any of these directions after a backdodge, i do a roll animation backwards as if i input a double backdodge. I would really like to know if this was intended or i hope this will be fixed soon because as of this moment, my playstyle is ruined.
Thx for your feedback, FredEx919. Could you please also check this? I didn't get any feedback on that and it bothers me a lot, since a long time. Thank you.Originally Posted by FredEx919 Go to original post
Adding another bug to the Shinobi list: Sickle Rain.
You can perform it standard (H,H,L,L,L), from a Ranged GB (GB,H,L,L,L),
but you cannot do it from a forward roll (Ranged Heavy, roll,H,L,L,L) no matter how much you try to time the hits, you never get past the 1st light.
Also, with multiple characters, not sure about other players, but for me, I've noticed I'm clipping into and getting stuck inside of objects and walls as a whole gank squad knocks me back ever so slightly with each block or parry that I perform.
One more thing I've noticed is more prevalent after the 1.22.1 patch, Valkyrie: her light attacks whiff from out of range, as in you can pull off phantom hits with her.
I may be wrong, but they didn't mention anything like that ... so they maybe don't know about it?
That would be ridiculous (but not that hard to believe: devs didn't fix orochis wrong "Open for Business" audio file either).