Hi Ubi Forum Users and Devs.


I have calmed down a lot since I stopped getting grabbed randomly, and found the story wasn't going to harshly criticize my beliefs. I am actually having a great time now.. thank you!

I see you can hire companions that on *rare* occasions spawn with dogs of their own, however I was sad to discover that the GFH companions don't keep these dogs as members of your party.

While thinking about this, I thought of somethings I feet are a fair way to keep the dogs they spawn with..The companions who spawn with dogs all have the veterinarian perk as their first perk without the need for the first 5 kills, the dogs themselves have only one perk, if a bloodhound then they have the tag perk, if a rottweiler a perk that gives them greater defense so they can Tank a bit, if you are lucky enough to have 2 companions with 2 dogs you still only total 4 perks.. 2 random per companion, 2 vetraniarn, 2 dogs classed perks. With the Vet perk cancelling itself out because they will only be reviving their own or each others dogs, because if the dogs go down the companions only have 2 perks.. 1 each. The dogs wouldn't be under the player's command but the AI of their GFH master

I'd like the ability to dress my companions and style how they look. even having clothes determine how protected, movement speed and visible they are, wearing something lightweight will make the companions move faster, however they will take more damage and perhaps be more visible.. also this could determine their mood (some companions are very very shouty without cause)

For a little humor .. Peaches should have her own theme song that comes on the radio once every time she is hired in a 24 hour in game period, sounds silly right? but I can't help but think of the song 'Peaches' by 'The Presidents of the United States' would have been perfect! grungy and pop-y all at the same time.

Here's what on earth I'm talking about:
https://www.youtube.com/watch?v=zw5NOYjvlSQ

Slingshot.. I see you can't equip the slingshot in place of the rock, it would be better imho if you tapped down/toggle on the d-pad to equip the slingshot without need for a slot, to unequip see a vendor and unequip. With the ability to just hit Y to use your last weapon again, or select from the wheel. I think.. we had this system iirc in FC4..?

When I was grabbed randomly it became tiresome very quickly, I would have liked to see these be events within the gameworld's story.. like right now I have John Seed waiting for me at iirc Fall's End, doing this for all the 'Heralds' having them in a location and I choose to show up and when I do, I experience an automated cutscene, while certainly not a perfect answer.. it gives me; the player space to breath in your game, instead of being force to consume the fumes.

Helicopters are not physically correct, you cannot pitch a helicopter below a 45 degree angle without it dropping to the ground like a sack of potatoes. The Attitude Indicator is broken on helicopters.. indicationing random leveling. The Altimeter is probably designed to not work at all as it stays in the same position all the time.. these two instruments would have added greatly to my feeling and experience of flying a chopper.

The plane controls had me so confused I have avoided using planes for the entire game, with the Helicopter I was able to use classic, but changing the plane controls to classic just switched the top buttons around which was no help as I use the triggers for accelerate and decelerate, couldn't 'A' be shoot? I'm actually quite a decent flyer and as long as the controls are there.. I have done some crazy stuff on other games successfully. Toggling down on the D-Pad could give the bomb sight and A to launch.

Adelaide.. I have been unable as yet to work out how to get her to land so I can climb in for her to give me a lift. She talks about it in iirc tooltip that she will give me a lift whenever I want, but she hovers too far above me for me to grapple.

The control method has GREATLY improved since FC4/FCP .. if I am in stealth and I long hold down the companions button, longer than follow, could that be a command to stay very close and behind me? .. sometimes they go in front of me and I am almost shooting them or they are almost alerting enemies, laying down/crouching 3 feet behind my personal space of 2 feet would help grow my confidence of what we were doing as a team.

I heartily welcome companion classes.. I play DCUO and am familiar with classes, and I used to play COD many years ago in a team.
GFH seems an amalgam of the two..

Hunter/Assassin/Ninja (controller/dps)
Soldier (dps)
Grenadier (close quarters, explosives and shotgun, heavily armored, Tank)
Bombardier (long range explosive expert, controller)
Sniper (long range, sniper rifle*, controller/dps)

We don't have proper medics yet, but the revive ability is good enough and improved on from past games, thank you

I think that's it.. if you managed to get through this : here's a lollipop! thank you for reading

Dava


* (should also have a shotgun and a pistol, but GFH snipers don't seem to have these)