Additional command option:
- Always have the team use suppressors. It could be a toggle option (so it would need to be selected to be turned on or off).
Additional load-out options:
- Access to all dlc weapons in campaign
- Access to multiplayer classes (abilities/presets) in campaign
Gameplay Features (that are seemingly feasible):
- Enemies grabbed and then released should be able to be marked for and eliminated by AI teammates.
- Enemies grabbed should be able to be killed (knife, neck snap, or shot) in addition to the non-lethal knockout option.
- Holding the melee button down should holster the current weapon, and then keep the melee weapon (knife) held and be action-ed by pressing the shoot or melee button.
Gameplay Features (that would require more development time, but would be cool):
- Enemies knocked out or killed should be able to be picked up and hidden (not necessary as currently bodies disappear if you wander around after taking down an enemy (unrealistic though).
- Auto-drive to waypoint (not at all necessary, but not a bad thing to incorporate).