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  1. #1

    Arena mode Berzerker

    Go to arena mode and set the berserker to Dance of the Parried Blades Mixup. now, can u honestly tell me there is any way to actually learn from this fight other than the berserker is way op? there is really no way to figure this hero out. his feints are just way too fast and his unblock cancels are too small of a window to make the right choice. most characters in this game u can practice and learn their moves and countering them, thats what makes the game so fun. but the berserker is just luck from what I'm getting out of this arena. he's just way fast and hard, u can't really parry anything because his feints are sick fast and trading with his armor and damage is just a bad idea.. any suggestions on this hero anyone? or is he just kinda the hero u have to just go in swinging and hope to win with no real tactics involved? I'm not trying to be a baby rager here but the hero seems a bit broken unless I'm missing something? if so please enlighten me.
    ps. I'm loving the new arena mode, I'm learning cool ways to react to moves and triggers of when they are coming...but the zerker... just no learning from this guy.
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  2. #2
    Charmzzz's Avatar Senior Member
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    You are correct. Zerker needed a buff and mixup options, but Ubi overtuned him. Just as an example, the PK Zone @400ms was considered super-OP by the community for a long time. Now Zerker got hyperarmored Lights @400ms from any direction and he can chain this for at least 5-6 attacks. Compare THAT to the PK Zone always coming from the same side, chaining into nothing.

    There definitely is something wrong with a Character who can throw out 400ms Lights (very hard to parry) with hyperarmor just from a feinted heavy.

    The only way I am dealing with Zerker right now is waiting and blocking until he runs out of Stamina, then I go offensive. I do not even try to parry (or deflect - which is useless against this amount of hyperarmor) him anymore if he is not dodge-attacking. You will only lose if you try to parry this machine-gun-like attack series.
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  3. #3
    bmason1000's Avatar Senior Member
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    Originally Posted by Charmzzz Go to original post
    You are correct. Zerker needed a buff and mixup options, but Ubi overtuned him. Just as an example, the PK Zone @400ms was considered super-OP by the community for a long time. Now Zerker got hyperarmored Lights @400ms from any direction and he can chain this for at least 5-6 attacks. Compare THAT to the PK Zone always coming from the same side, chaining into nothing.

    There definitely is something wrong with a Character who can throw out 400ms Lights (very hard to parry) with hyperarmor just from a feinted heavy.

    The only way I am dealing with Zerker right now is waiting and blocking until he runs out of Stamina, then I go offensive. I do not even try to parry (or deflect - which is useless against this amount of hyperarmor) him anymore if he is not dodge-attacking. You will only lose if you try to parry this machine-gun-like attack series.
    Sounds like you found the solution, then. Not trying to parry is really the key unless you're just that good at it. I like it. I think it adds actual depth to the game. You have to actually consider your match up and what your enemy is capable of instead of "i parry attacks, then i hit them." Which is exactly what s1-4 was. The s5 reworks were incredible. Theres so much more to consider when you fight these characters, i love it. Zerk, kensei, conq and highlander are my favorite match ups now. Such a different experience.
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  4. #4
    Charmzzz's Avatar Senior Member
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    Originally Posted by bmason1000 Go to original post
    Sounds like you found the solution, then. Not trying to parry is really the key unless you're just that good at it. I like it. I think it adds actual depth to the game. You have to actually consider your match up and what your enemy is capable of instead of "i parry attacks, then i hit them." Which is exactly what s1-4 was. The s5 reworks were incredible. Theres so much more to consider when you fight these characters, i love it. Zerk, kensei, conq and highlander are my favorite match ups now. Such a different experience.
    While I agree with the reworks being super-fun to fight against (as I dont play any of these Characters myself), I still have to say that Zerker is a bit over the top. He is the only Character who can safely spam feints into 400ms light attacks without having to fear any punish. You cannot interrupt him, he will continue his chain and hit you probably twice if you try it. You rarely parry him as he feints from a different direction, switches and then attacks @400ms (you have to switch your guard - 100ms and then parry - 200ms, almost impossible considering latency and a 400ms attack...).
    You dont want to deflect his attacks because he will outtrade you. There is literally nothing left than blocking and waiting. I dont like to fight him because he completely dictates the pace of the fight and I cannot do anything against it.
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  5. #5
    well honestly these are the type of characters that completely take the fun tactical approach out of the game. yes i never ever try to parry them anymore and i just try to get hits in. really really not a fun hero to fight against ubisoft. can we tone down this hero and make him somewhat reactable? i love the tactical point of this game. this hero is absolutely not that way. i have to say he's actually just straight up op. not fun at all and I'm just quitting my fights when i see one at this point. thanks for the replies fellas, glad its not just me that can't parry these horrible zerkers. not to mention their unblock able is basically a 50/50 attack. you actually have to just guess correctly..sigh..
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  6. #6
    Charmzzz's Avatar Senior Member
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    Originally Posted by Playing_Mantis Go to original post
    not to mention their unblock able is basically a 50/50 attack. you actually have to just guess correctly..sigh..
    Disagree with that one, there is not one 50/50 move in the game. No guessing, just patience and reaction time is the key.
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  7. #7
    A silly question. of course you learn from it. You'll gain muscle memory and get familiar with the animations.
    I personally just block the 400ms openers most of the time. parry them occasionally once the person i'm fighting has established a pattern.
    What zerk still currently messes me up with is randomly thrown zones. I need to get used to that.
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  8. #8
    Originally Posted by bmason1000 Go to original post
    Sounds like you found the solution, then. Not trying to parry is really the key unless you're just that good at it. I like it. I think it adds actual depth to the game. You have to actually consider your match up and what your enemy is capable of instead of "i parry attacks, then i hit them." Which is exactly what s1-4 was. The s5 reworks were incredible. Theres so much more to consider when you fight these characters, i love it. Zerk, kensei, conq and highlander are my favorite match ups now. Such a different experience.
    A lot more to consider but a lot less to options to use does not sound like a great tradeoff
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  9. #9
    I personaly think he could drop the HA after feint, on the lights at the very least (i am fine with it on the heavies).
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  10. #10
    Originally Posted by Charmzzz Go to original post
    Disagree with that one, there is not one 50/50 move in the game. No guessing, just patience and reaction time is the key.
    R u kidding, right?
    or maybe you play with 144fps, 0 lattency
    or maybe you are a genius, the beethoven of for honor

    At least for me, this game is full of 50/50 situations
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