Except that you can put out invites to a party chat to everyone in your group. You have enough time to do so from the character select screen all the way to the match start up, failing or refusing to do so is not the fault of the group that did so prior to queuing for a match. It's called team work for a reason, so quit trying to solo play a match that relies on group effort to win. How is this such a hard concept?
Alustar please stop hijacking the Deathball/Ganking thread with PUGs vs Premade anymore. Both opinions have been voiced and it is quite clear there wont be any more agreement than agreeing to disagree beyond this point. If you are that interested in discussing it further open a new thread with that topic instead of derailing it any further. Any addition to what has been already said about PUGs vs Premade wont make any contribution to the thread.
You think it is ok for solo queuer falling at a disadvantage by being placed vs a premade and not putting in the extra effort to make up for it; and others disagree because being in a premade vs pugs IS an inarguable advantage, regardless of whether that results from a shortcoming on solo queuers end or not, because matchmaking systems exists for the sole purpose of creating a balanced match up.
If you have any further discussion on this specific topic please open your own thread and post your conclusion of that thread's discussion in a single post here instead of hijacking it here. I am sure I am not the only person who wants this thread to be as compact as possible for devs to read through it all about gank problems.
Thank you. I was seriously starting to hate reading further comments as they had nothing to do with the issue at hand, just another forum flame war with people thinking spamming the most post and replying to every single post would help prove their points. Knight-Raime (not much here, but very much on thread about Centurion/Shaman in the past) and Alustar are real pro at spamming and hijacking thread like that.Alustar please stop hijacking the Deathball/Ganking thread with PUGs vs Premade anymore.
There is no difference between a PUG Deathball and a Premade Deathball when it comes to discussing if Deathballing is a problem or not ; and what would be the solution to it if it is considered a problem.
Lets discuss about Deathball and what would be the ideal strategy to see in Dominion. Better yet, let me ask EVERYONE here this question with the following context :
You are watching an ESport game of For Honor. This time, the tournament setting takes place in Dominion. In your opinion, what would you like to see the commentators get excited about ??
I for one if I hear commentator describe how a deathball is moving around the map catching off guard players of the enemy team one by one, I would think it would be very dull and unclimatic. Instead, I would like very much like it if For Honor could establish some kind of "Meta" where Heavy Characters boost and Assassins move around to assist / cap things. Everytime movement is done or everytime someone has to get out of their "respective role" to do something, that's what I want to hear from the commentators and I also want to hear what they are giving up for doing so and what the outcome of their play would create in terms of opportunity or cost.
The Hero Series was a real fiaco because even the commentators looked bored to death by the gameplay. Give us something deep. Give us real strategy in Dominion. Give us something to ponder about in terms of strategy and then, maybe the commentators will be able to get really excited about something and their excitement will get the viewers / players excited too in return.
In short, make your damn game interesting.
Lol, so pointing out logic and reason is hijacking a thread. Noted.
No where in here was there a posting that said debate could not be held. I'd still love to hear what this clear advantage is that a premade has over a PUG.
And, since I care about the over all health of the game, I will continue to point out flaws in that logic(or lack thereof)
Again, your whole post has nothing to do with Deathballs which is the sole reason of this whole thread. Put your ego aside man, there are no points to win here, just a discussion to be had. Stop hijacking the thread ffs.Lol, so pointing out logic and reason is hijacking a thread. Noted.
No where in here was there a posting that said debate could not be held. I'd still love to hear what this clear advantage is that a premade has over a PUG.
And, since I care about the over all health of the game, I will continue to point out flaws in that logic(or lack thereof)
I’d just like to readdress as I did earlier that I don’t think changes to dominion are the fix to deathballing we need. I see lots of great suggestions on how to make dominion better but that is a side issue that I find almost unrelated - if their only objective was winning then yes it would change ganking by distributing players across more ground, at least until breaking and then it would be a gankfest again. If they aren’t interested in winning, then all you would be doing is winning matches with a 3/15 kd. That is not a fun experience. On top of that, if the proposed changes to points in dominion go ahead it will split the players who play to win even more - then a team that simply wants to kill everyone as a deathball is going to encounter more 1v4s spread out across each objective.
The solutions to actually combating a 1v4 situations is what needs the helping hand. We need to figure out getting around being disabled when outnumbered and being able to hold out hopefully until allies arrive so the odds are evened. Revenge needs a tweak and potentially when hit by X number of enemies then X happens treatments. Otherwise, gankfest will still exist, only this time you’ll know they’re legitimately trying to grief the player base and not win matches.
Ganking isn't the real problem here. The root of the problem is that its more beneficial to just roam for kills then to actually play Dominion as it was intended.
If you were to change the way to score points, you could change the way the people play them mode.
Removing the points for kills, would force players to play more strategically, rather then opting for the steamroller method.
My previous post somewhere on page six has more detail on the ideas and suggestions for this.
Originally Posted by Kelson27 Go to original post
If Dominon becomes more Strategic, lessen the effect of the rewards for grouping up, and stop capture points from auto-boosting, games will last longer meaning the losing team can comeback, and the winning team will have to split up and THINK to maintain their lead and not just grouping up and spawn killing.
Also If players who like to pad their KDA and kill everything Skirmish exists. You can barely tell the difference between the two game modes now.