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  1. #151
    Originally Posted by Wes8504 Go to original post
    Make Boosting a zone worth more points and getting kills worth less points.
    It pretty much is that if you sat and boosted a zone and killed only when a player enters you would gain more points then someone just going around for kills. I have had far less kills then my other teammates but because I went after the objectives more I had more points. People would still deathball becaude its the easiet way to win dominion. Comparing dominion to tribute, tributes objective makes it really difficult to keep up 4v1 a team. You focus to much on one player and another one if there teammate can steal an offering and bring it to there shrine. Even defending the shrines players can come from any side and take an offering. Dominion really doesn’t have anything like that and is made very easy for a team to constantly stick together.
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  2. #152
    Originally Posted by HazelrahFirefly Go to original post
    What's most concerning is that they aren't doing anything about it, even treating it as a non-issue in the last WD.


    It might be something they never touch.

    This. I was absolutely disgusted two weeks ago when they wanted to if it is even a problem. I instantly got a headache when I realized just how little they understand about their own game. I was embarrassed for them

    Fast forward to last week and they had those two “pros” demoing things. That goon on the right did his best to sell the idea that point capture > deathball. Again, I almost had a stroke. I’m not sure if he was reading from a script that they prepared for him or what, but it seriously blew my mind.

    TLDR: No hope.
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  3. #153
    Originally Posted by CandleInTheDark Go to original post
    Here is the thing, a lot of us remember how revenge was before it was nerfed and while I speak for no one else, personally I would prefer the current situation to one where people are strogner against four people than they are against one and able to almost seamlessly leave revenge and enter the next. The problem isn't that three or four people have an advantage against one, that is basic math, the problem is that between the size of some of the maps and the lack of incentive to play the objective, unless you are able to draw out the time it takes to kill you which is an upper mid to high tier thing and just doesn't work out low to mid tier (playerwise not character) there is no way of making it so the team trying to play the objective has an advantage for doing so.

    I can come out of 1v2 alive, I can hold 1v3 for thirty seconds or so and on a good day kill one of them and nearly get another (getting closer to getting that second), the problem comes when even if my team have managed to take advantage of that it is too easy for the other team to undo.



    Eh I really can't see single pick in the current matchmaking situation where you pick after you are sorted into teams. One reason is you get the people who only play one character and you do see a number of posts now and then where people show rep 50 on a character and no one else unlocked, now you might say it's a 4v4 game you should have more than one character and fair enough, I agree with that which is why on xbox and my first intent with PC I have five characters leveled to rep 7 to plug gaps as a pug gamer (if you're grouped up on a regular team you can get away with one) except that each of those at least four heroes (just in case three others all get picked), each character needs at least seven reps to be in top tier gear which is more than twice what it was at the start, three times what it was at the start if you want them in refined gear. The number I have always used is eight hours per rep, which with PvAI it was for me, my last one came in five which I attribute to PvP and the strategic bonus territories and it might even be a little less when enhanced champion status hits, but sticking with five hours, that is still 35.45 hours a character and my concern is on not making the game inaccessible to newcomers. The only way I can see single pick outside of ranked is to change the matchmaking so you select your character then get put into a game.

    I do think that slightly higher friendly fire is maybe a thing, but I would start with a flat 50% (and a warning/kick/ban system for regular friendly damage) and see how that changes things, it should certainly hurt more than it does currently but my concern comes in griefing (attacking teammates for the lols) and and abusing the system (groups killing teammates to get renown boosts through revives)
    With single pick it wouldn’t effects me or other players that like to venture out if their comfort zone and try new character. The reason why I suggested single characters pick is because having to deal with 2 or more of the same character always makes the death ball gank sqauds that much worse. Having to fight 2 or more of the same character greatly disrupted the balance of a fight. I find it to be one of the biggest things that break this game. Special with certain characters that are troublesome on their own adding in another just makes them that much harder to fight when they are running together. Look at season 2 with the centurion gank sqaud, that alone drove a lot of players to stop playing. I just feel like at this point single pick characters need to happen. If you play as one character oh well sucks for that person. There are a lot of players tho that have multiple characters that are decent enough rep. Having single pick also leaves the deathballing teams from picking their high rep character and are left with someone that they might not be good with.
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  4. #154
    Originally Posted by Jedioutcast88 Go to original post
    With single pick it wouldn’t effects me or other players that like to venture out if their comfort zone and try new character. The reason why I suggested single characters pick is because having to deal with 2 or more of the same character always makes the death ball gank sqauds that much worse. Having to fight 2 or more of the same character greatly disrupted the balance of a fight. I find it to be one of the biggest things that break this game. Special with certain characters that are troublesome on their own adding in another just makes them that much harder to fight when they are running together. Look at season 2 with the centurion gank sqaud, that alone drove a lot of players to stop playing. I just feel like at this point single pick characters need to happen. If you play as one character oh well sucks for that person. There are a lot of players tho that have multiple characters that are decent enough rep. Having single pick also leaves the deathballing teams from picking their high rep character and are left with someone that they might not be good with.
    Like I said, i agree that if people are going to 4v4 then they probably should have more than one character they can go with, on xbox, and this will be my first target on pc, I have a disabler, an assassin, a zone booster, a soldier lane killer and an all rounder to rep 7 so if I am playing seriously rather than grinding my next rep 7 target I can fill gaps in my team. But that doesn't change the fact that a new player coming in from something like a free weekend or sale has to go to rep 7 to be on a generally equal playing field and all the way to (as of next week) rep 10 to get absolute top stat gear.

    Four times.

    And that is the thing, I have always been against gear stats but making people grind four times just in case, for example, warden, orochi and berserker get taken makes the game all the more inaccessible for players who weren't here at day one.
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  5. #155
    Single pick would only be viable from matchmaking starting after you pick a hero I don't think many people have a varied amount of heros past rep 8 Maybe a few people who have been round for few months I personally wouldn't mind single pick but ik a few players who wouldn't be happy to play if there rep 50 hero couldn't be picked as they no have no back up hero and new players l2p would make the learning curve that much higher imo
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  6. #156
    Originally Posted by CandleInTheDark Go to original post
    Like I said, i agree that if people are going to 4v4 then they probably should have more than one character they can go with, on xbox, and this will be my first target on pc, I have a disabler, an assassin, a zone booster, a soldier lane killer and an all rounder to rep 7 so if I am playing seriously rather than grinding my next rep 7 target I can fill gaps in my team. But that doesn't change the fact that a new player coming in from something like a free weekend or sale has to go to rep 7 to be on a generally equal playing field and all the way to (as of next week) rep 10 to get absolute top stat gear.

    Four times.

    And that is the thing, I have always been against gear stats but making people grind four times just in case, for example, warden, orochi and berserker get taken makes the game all the more inaccessible for players who weren't here at day one.
    I get were you are coming from. If this would be implemented adjusting the leveling system would be a must. For honor needs a lot of things changed besides the gank squads and a lot of those reason are why they exist. If you can end a dominion match in less then 5 minutes it makes getting to the next match that much quicker. If players could level up faster there might not be a need to run as a gank squad.

    Really this forum should be asking why do players deathball/gank instead of how to fix it. Because yeah you are going to get a lot of ideas to fix, but how can you fix a problem when you don’t know why players do it in the first place. Look at how players are against bots compared to real players. Bot games are far much more faster and players deathball the whole game. Just another thought that came to me.
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  7. #157
    They do it as it's the most viable way to play certain maps not because of the experience grind most gank squads I see are already reached Max rep with the hero they are using
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  8. #158
    Originally Posted by Devils-_-legacy Go to original post
    They do it as it's the most viable way to play certain maps not because of the experience grind most gank squads I see are already reached Max rep with the hero they are using
    They could be helping out there friends with low rep characters. Usually when I see a max rep character on a team the other players are lower rep in comparison. It feels like thats when I run into people actually grouped together that no matter what you do you can’t break that team up. Their teamwork is to much on point to be just a group of random players. That even if I got one person alone I see the rest of the team shortly after engagement of that one player. Those matches kind of matches tend be very quick matches. Again people can make suggestions to fix a problem but why do players even have the need to do it in the first place? You compare the traffic of any other game mode and it always seems tribute and dominion are the highest. I don’t think I have seen dominion be at anything but very high population while tribute there has been a few times I have seen it at medium.
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  9. #159
    It's been like that since release dominon has always been the most popular the gank squads I run into have a combined rep of 600-1000+ I dont normaly run into low rep gank squads tbf it's normaly very high rep one and there need to do is to win it highly unlikely that 4 randoms can communicate well enough to over come 4 people in a premade with head setts on
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  10. #160
    SpaceJim12's Avatar Senior Member
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    Really this forum should be asking why do players deathball/gank instead of how to fix it. Because yeah you are going to get a lot of ideas to fix, but how can you fix a problem when you don’t know why players do it in the first place. Look at how players are against bots compared to real players. Bot games are far much more faster and players deathball the whole game. Just another thought that came to me.
    I really don't think people run full 4 just to end up match faster. First of all, cause there is always the risk, that enemy team will kill you in 4v4, recapture all zones and than just don't let you do anything.
    Second, you still need to gain 1000 points to win. And still there could be some sneaky guy, who will not let you just own all zones.
    Deathball do not make something faster. Just easier. If in first 5 minutes of the match it worked, you probably could relax and keep on pressure.
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