🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #141
    What's most concerning is that they aren't doing anything about it, even treating it as a non-issue in the last WD.

    It might be something they never touch.
     1 people found this helpful
    Share this post

  2. #142
    Couple of things:

    allow revenge to have an AOE attack when activating revenge that as knock down effect that’s also unblockable. Possibly have it to were a characters zone attack or an attack that has a large area of effect would initiate once revenge is popped. Also during this animation with revenge you can not take damage. I don’t know how many times I have died because of being stuck in the last moments of animation and I can’t move or do anything but they can still hit and attack me.

    Have random spawn points in dominion after start of the match. Much like how tribute and skirmish work. Another idea is have it to were players can spawn into capture zones.

    This I’m sure someone has said in here but I’m gonna say it to. Make it to were if points don’t have a player on it that the point will go to neutral. That way players can’t just all go from zone to zone going after a team trying to split them up.

    Take away the healing at zones. Playing skirmish the best part about that is not worrying about someone running close to a zone to capture heal up then come back at full health.

    Remove or alter revive. If you are killed you should not be able to be revived.
    If revived stay then add in that one revive per player and you are revived at half health and no stamina. To many times I see a player get revived at full health then come in swinging right away.

    Single pick characters.

    Have friendly damage adjusted to the amount of players engaging on person. 1v1 normal friendly damage. 1v2 normal friendly damage. 1v3 75% friendly damage. 1v4 100% friendly Damage.

    Adjust the stun locking, I think I die more often because I’m stuck in animation from another attack and can’t do anything which gives players free hits.

    That’s all I can think of really it’s something that’s hard to say what would help or fix the problem without breaking the game else where. Some of them are quick thoughts while others are stuff I have put in suggestion and feedback
    Share this post

  3. #143
    DrinkinMyStella's Avatar Senior Member
    Join Date
    Feb 2017
    Location
    London
    Posts
    1,196
    literally I can't even do anything, once a death ball gets formed its nearly impossible to switch the game. WE really need spawn flipping. If the enemy are on our side off the map then flip the spawns, if your getting triple capped then reduce spawn time by half just do something.
    Share this post

  4. #144
    DrinkinMyStella's Avatar Senior Member
    Join Date
    Feb 2017
    Location
    London
    Posts
    1,196
    Originally Posted by Jedioutcast88 Go to original post
    Couple of things:

    allow revenge to have an AOE attack when activating revenge that as knock down effect that’s also unblockable. Possibly have it to were a characters zone attack or an attack that has a large area of effect would initiate once revenge is popped. Also during this animation with revenge you can not take damage. I don’t know how many times I have died because of being stuck in the last moments of animation and I can’t move or do anything but they can still hit and attack me.

    Have random spawn points in dominion after start of the match. Much like how tribute and skirmish work. Another idea is have it to were players can spawn into capture zones.

    This I’m sure someone has said in here but I’m gonna say it to. Make it to were if points don’t have a player on it that the point will go to neutral. That way players can’t just all go from zone to zone going after a team trying to split them up.

    Take away the healing at zones. Playing skirmish the best part about that is not worrying about someone running close to a zone to capture heal up then come back at full health.

    Remove or alter revive. If you are killed you should not be able to be revived.
    If revived stay then add in that one revive per player and you are revived at half health and no stamina. To many times I see a player get revived at full health then come in swinging right away.

    Single pick characters.

    Have friendly damage adjusted to the amount of players engaging on person. 1v1 normal friendly damage. 1v2 normal friendly damage. 1v3 75% friendly damage. 1v4 100% friendly Damage.

    Adjust the stun locking, I think I die more often because I’m stuck in animation from another attack and can’t do anything which gives players free hits.

    That’s all I can think of really it’s something that’s hard to say what would help or fix the problem without breaking the game else where. Some of them are quick thoughts while others are stuff I have put in suggestion and feedback
    everything he just said is pretty much says what can be done, I disagree with a few things like single pick characters, friendly damage but other than that I agree with.
    Share this post

  5. #145
    It is a problem. As a conqueror I could be boosting a zone, but if I do then my 3 man deathball will lose to the 4 man deathball, then they'll come for me, or they'll run into me first and stun lock murder me. A conqueror should be able to drag out that fight, but stun lock keeps me from even using full guard. I have to just watch myself get beat up.
    Share this post

  6. #146
    Originally Posted by HazelrahFirefly Go to original post
    What's most concerning is that they aren't doing anything about it, even treating it as a non-issue in the last WD.

    It might be something they never touch.
    I think that is the saddest part of whole situation. They just swept it under the rug and moved away. Even mods post that WD video as reply to threads complaining about deathsquads.

    I guess good news for premades still enjoying swiping the map as 4.
    Share this post

  7. #147
    Originally Posted by Mia.Nora Go to original post
    I think that is the saddest part of whole situation. They just swept it under the rug and moved away. Even mods post that WD video as reply to threads complaining about deathsquads.

    I guess good news for premades still enjoying swiping the map as 4.
    It really is sad. I bought this game on PC pre-release and tested during cb. I had high hopes for this game and love the underlying concept. I played up till a few weeks into last season and had to take a break for two reasons: (1) duel populations were so low on PC I couldn't find a match in under 30 minutes and (2) the addition of a huge array of unblockables made dominion a nightmare to play solo.

    I would love to be able to convince my friends to come back so we could run as a team in dominion or duel eachother. However, unless the dev's do something to alleviate the deathball problem in what is by far the most popular game mode - my friends and I will likely not be returning.

    I hope the best for this game but this issue really needs to be addressed.
    Share this post

  8. #148
    Really the worst mode death balling happens is is dominion. It’s the easiest 4v4 mode to death ball in. Tribute, elimination, and skirmish do a decent job in minimizing it, yes it still happens but not nearly as often as dominion. The reason why is really elimination is 1v1 that yes you can get out numbered but not often. Skirmish for the majority of the match you are fighting 4v4. With no objective to get players distracted with you go right to were the action is. In tribute objective are spread far apart from each other making it hard for the death balling tactic be a viable strategy. While the objectives are easy to get but can be hard to keep.

    What dominion needs is a total revamp. Dominion Maps needs to be at least 50% big making objective further apart. Add in captains and minions to captured zones. Have more zones yeah they will be easy to capture zones they can be harder to keep them. Change respawns so a team can’t spawn trap. Make dominion harder for teams that death ball too win. doing that is more of a struggle to win then a team that brakes off from each other to better control zones. Everything I suggested in my previous post on this thread are small quick fixes. Reality is dominion needs a total revamp that caters to players that more want to play the objective and make it hard for players to run together in a death ball gank Squads.
    Share this post

  9. #149
    Make Boosting a zone worth more points and getting kills worth less points.
    Share this post

  10. #150
    Originally Posted by Kryltic Go to original post
    I'm sorry but if you don't think Revenge is the easiest way to stop ganking (other than a massive overhaul) or the core way to fix this then I want what you guys are smoking... It is the best core way to fix it along with the other ideas.

    Here is the thing, a lot of us remember how revenge was before it was nerfed and while I speak for no one else, personally I would prefer the current situation to one where people are strogner against four people than they are against one and able to almost seamlessly leave revenge and enter the next. The problem isn't that three or four people have an advantage against one, that is basic math, the problem is that between the size of some of the maps and the lack of incentive to play the objective, unless you are able to draw out the time it takes to kill you which is an upper mid to high tier thing and just doesn't work out low to mid tier (playerwise not character) there is no way of making it so the team trying to play the objective has an advantage for doing so.

    I can come out of 1v2 alive, I can hold 1v3 for thirty seconds or so and on a good day kill one of them and nearly get another (getting closer to getting that second), the problem comes when even if my team have managed to take advantage of that it is too easy for the other team to undo.

    Originally Posted by Jedioutcast88 Go to original post
    Couple of things:

    allow revenge to have an AOE attack when activating revenge that as knock down effect that’s also unblockable. Possibly have it to were a characters zone attack or an attack that has a large area of effect would initiate once revenge is popped. Also during this animation with revenge you can not take damage. I don’t know how many times I have died because of being stuck in the last moments of animation and I can’t move or do anything but they can still hit and attack me.

    Have random spawn points in dominion after start of the match. Much like how tribute and skirmish work. Another idea is have it to were players can spawn into capture zones.

    This I’m sure someone has said in here but I’m gonna say it to. Make it to were if points don’t have a player on it that the point will go to neutral. That way players can’t just all go from zone to zone going after a team trying to split them up.

    Take away the healing at zones. Playing skirmish the best part about that is not worrying about someone running close to a zone to capture heal up then come back at full health.

    Remove or alter revive. If you are killed you should not be able to be revived.
    If revived stay then add in that one revive per player and you are revived at half health and no stamina. To many times I see a player get revived at full health then come in swinging right away.

    Single pick characters.

    Have friendly damage adjusted to the amount of players engaging on person. 1v1 normal friendly damage. 1v2 normal friendly damage. 1v3 75% friendly damage. 1v4 100% friendly Damage.

    Adjust the stun locking, I think I die more often because I’m stuck in animation from another attack and can’t do anything which gives players free hits.

    That’s all I can think of really it’s something that’s hard to say what would help or fix the problem without breaking the game else where. Some of them are quick thoughts while others are stuff I have put in suggestion and feedback
    Eh I really can't see single pick in the current matchmaking situation where you pick after you are sorted into teams. One reason is you get the people who only play one character and you do see a number of posts now and then where people show rep 50 on a character and no one else unlocked, now you might say it's a 4v4 game you should have more than one character and fair enough, I agree with that which is why on xbox and my first intent with PC I have five characters leveled to rep 7 to plug gaps as a pug gamer (if you're grouped up on a regular team you can get away with one) except that each of those at least four heroes (just in case three others all get picked), each character needs at least seven reps to be in top tier gear which is more than twice what it was at the start, three times what it was at the start if you want them in refined gear. The number I have always used is eight hours per rep, which with PvAI it was for me, my last one came in five which I attribute to PvP and the strategic bonus territories and it might even be a little less when enhanced champion status hits, but sticking with five hours, that is still 35-45 hours a character and my concern is on not making the game inaccessible to newcomers. The only way I can see single pick outside of ranked is to change the matchmaking so you select your character then get put into a game.

    I do think that slightly higher friendly fire is maybe a thing, but I would start with a flat 50% (and a warning/kick/ban system for regular friendly damage) and see how that changes things, it should certainly hurt more than it does currently but my concern comes in griefing (attacking teammates for the lols) and and abusing the system (groups killing teammates to get renown boosts through revives)
    Share this post